We've released a hotfix, v1.1.51, to address some critical issues with v1.1.5. It can be downloaded from here
- Fixed: The "Hungry" and "Starving" negative stat modifiers would remain active despite survivors being fed.
- Tweak: Increased the fade-in speed of diary entries.
The original message and patch notes for v1.1.5 can be found below:
Hello players!Zafehouse: Diaries is now at version 1.1.5.
Along with fixes, tweaks and other small changes, v1.1.5 boasts a new dilemma, location and occupation and several new items. We've also done a lot of work under the hood to open up the game to modders by granting access to previously hard-coded or hidden variables.
This patch also dramatically improves loading times when starting or restarting the game and players with graphics cards beyond the recommended requirements can enable the "Fast asset loading" option to reduce loading times even more.
Another addition is global equipment loadouts, which should streamline the process of re-equipping survivors between movement orders.
Finally, we've toned down the effects of hunger and starvation. Survivors can no longer die from a lack of food, however, hungry and starving survivors will suffer significant stat penalties and all activities will tire survivors out faster.
If you purchased the game directly from us or via GamersGate
, please download and apply the following patch
.If you bought the game via Desura
, please make sure to update the game via the Desura client.
Here's a full list of changes:
- Tweak: Asset loading is now done on-demand, rather than front-loaded at game start-up. This should significantly boost start and restart times.
- Tweak: "Fast asset loading" to the options menu. This is an additional optimisation that players with more powerful graphics cards can enable to reduce asset load times even more. Players on lower-end system are free to activate this option, however, they should disable it if the game crashes or performs worse.
- Added: Global equipment loadouts. It is now possible to assign a global loadout to each move action -- investigation, assaulting and breaching. These loadouts can then be restored, speeding up the process of re-equipping survivors.
- Added: New dilemma -- There's something not quite right with the library...
- Added: New occupation -- the bartender.
- Added: New location -- the bar.
- Added: New furniture -- beer kegs and pool tables.
- Added: New items -- pool cue, coffee pot.
- Added: New cleaning items -- mop and sponge.
- Added: New exercise item -- skipping rope.
- Added: Locations can now become inaccessible for a variety of reasons. An inaccessible location cannot be entered by survivors and will appear faded and scribbled out on the town map.
- Added: Intelligent item stacking. When junking or moving items from a movement pool, the worse item on the stack will be chosen first. When unjunking or moving items to a movement pool, the best item on the stack will be selected.
- Added: Custom occupations can now be enabled and disabled. Disabled occupations will not be used by the game when generating survivors, however, these occupations can still be selected for custom survivors.
- Added: When viewing the town map, pressing "W" will show/hide the location security report.
- Added: It is now possible to disable the auto-update notification and the associated call home via the options menu.
- Added: Survivors can now modify items' exercising, cleaning and music properties.
- Added: Four new base survivor portraits.
- Added: New animated main menu background.
- Balance: Reduced alcohol availability outside of the bar.
- Balance: Librarians and bartenders provide bonuses to the group while in the library or bar respectively.
- Balance: Survivors will no longer die from starvation. Instead, hungry survivors will receive a small stat penalty, while starving survivors will receive a large penalty. Both conditions will also slightly increase the stamina cost of all activities.
- Balance: Increased the values for statistics array for custom occupations. This should help custom occupations match the better in-built occupations.
- Balance: Junking items now produces less barricade parts and scrap.
- Balance: Zombies are more likely to enter unsecured locations.
- Balance: Corpse counts now affect survivor morale, task difficulty and combat.
- Balance: Baseline difficulty for some orders has been increased; items and location bonuses are now more significant.
- Fixed: It was sometimes possible to interact with the town map while other screens where visible.
- Fixed: Custom occupations will no longer vanish or be overwritten for no apparent reason.
- Fixed: The RIASEC and statistics buttons will now be cleared when a new custom occupation is created.
- Fixed: Newly created custom occupations will only appear in the custom occupation list once they've been saved.
- Fixed: The backing rectangles for custom survivors should no longer become enlarged for no reason.
- Fixed: It is no longer possible to have custom survivor portraits with areas of transparency; they'll be rendered black instead.
- Fixed: The in-game tooltip now correctly renders long titles that wrap.
- Fixed: The feast resolution text now accounts for lone survivors and couples.
- Fixed: Survivors who die on-route to a location will have their death photo and message appear at the destination. This was handled inconsistently before.
- Fixed: The bonus provide by items that boost carrying capacity is now capped by the number of survivors in the move group. This means that in order to receive the bonus from two such items (for example), the player must assign an equal number of survivors to the move group.
- Fixed: Junking now produces "barricade parts" rather than "barricades". This is purely a cosmetic change.
- Fixed: Corpse numbers are now capped by room capacity.
- Fixed: The cursor should no longer flicker when hovering over user interface elements.
- Fixed: Certain dilemmas and events that provide items should no longer give the player weapon butts.
- Modding: Exercising and playing music now factor in item properties (ExerciseBonus and MusicBonus respectively), rather than specific items, allowing for new items and modifications.
- Modding: Prepare food task now looks for cooking ingredients by property, rather than name; new types of prepared meals can also be added.
- Modding: The Scripts.dll file is now loaded before any modifications, allowing modders more flexibility when naming mods.
- Modding: Fixed a typo related to pain suppression variables for Medicine items. This will break mods that alter these values.
- Modding: Instead of adding new images to data.zip, modders can place PNGs and JPEGs in the "My Documents\Zafehouse Diaries\Textures" folder, which will then be loaded by the game.
- Modding: Weapon sound effects are now based on ammunition type, rather than item names.
It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.