Deadnaut's second enhancement update has been released, and brings the game to version 1.2.0. The highlight of this patch is the addition of three new pieces of equipment -- the holographic projector, gravity repulsor and trap deployer.
Each one opens new tactical options for clearing hostiles from ships; for more information, consult the notes below and the updated manual
We've also addressed several bugs and other issues, all of which are detailed in the v1.2.0 changelog:
- Added: Holographic projector. Best used in the hands of a detection specialist, the projector allows you to place a fake deadnaut in a nearby scouted room. The fake will attract the attention of enemies that have yet to acquire a real deadnaut and can sometimes fool less intelligent creatures already attacking you. The fake will also try to move out through the closest open door, so used strategically, you can guide enemies out of a room to make it easier to breach.
- Added: Gravity repulsor. When operated by a deadnaut skilled in protection, the repulsor can push enemies halfway across a room (and sometimes further!), clearing the way for the rest of your crew. Smaller enemies are affected more than larger ones, so it's best used in situations where you're being swarmed by hostiles. The repulsor requires a lot of power and has a narrow cone of effect, so aim carefully!
- Added: Trap deployer. The launcher is very effective against enemies, but it also does a number on the derelicts too. A less potent, more flexible option comes in the form of the trap deployer. Rather than dispense damage, traps apply debuffs to your enemies -- slowing them down, confusing them and making them flee. Traps will self-detonate after a short period of time, unless triggered by a close enemy. Be warned -- while you can't trigger your own traps, you can get caught in the area-of-effect!
- Added: New chat dialogue and banter for deadnauts.
- Added: The scanner now has sound effects.
- Fixed: The environmental damage alarm will no longer beep for extended periods on shielded deadnauts.
- Fixed: An error that would prevent a game-in-progress from being abandoned between missions.
- Fixed: Deadnauts can no longer be cloned during a mission.
- Fixed: An issue where training perks would be removed incorrectly during character creation.
- Fixed: Certain particle effects on debuffed enemies would not appear.
- Fixed: If you have multiple deadnauts selected, the most skilled one will always be ordered to investigate a corpse.
- Balance: Increased the average group stability required to gain the stable formation bonus.
- Balance: Enemies knocked into walls now take a small amount of damage based on their size.
- Balance: Slowing effects now prevent enemies from leaping and should reduce their movement speed more consistently.
- Tweak: Custom character names are now rendered above their portraits on the character creation screen.
It is recommended you start a new game after updating, as saved games are not compatible or supported between versions. Note to Mac OS X users:
You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here
. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:
Where "XXX" is the number of the update. The program should then run and patch the required files.
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