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Games => Zafehouse Diaries => Suggestions => Topic started by: The7thMystery on September 30, 2012, 05:30:37 AM

Title: Character Occupation Ideas
Post by: The7thMystery on September 30, 2012, 05:30:37 AM
For those of us who plan to mainly play with custom characters, the original ten jobs are a bit limiting.  I understand they're there to balance stuff out, but it's weird when you want to use a preexisting character that doesn't fall under one of those categories.  So here are some broadly titled jobs that could vary things up a bit:

Entertainer
- Low end on the practical stuff, but is good at building relationships/keeping morale up.  Perhaps they have a higher chance of triggering friendly interactions?

Criminal
- Difficult to build positive relationships with and very distrustful of Police Officers.  Generally good with their hands, and noticeably good at investigate/breach/assault.

Journalist
- Very perceptive of their surroundings and the people around them , are a "people person", and good at investigate/breach.  Comparatively more adventurous than a librarian.

Student
- Something to represent a non-specialist.  Average across the board.
Title: Re: Character Occupation Ideas
Post by: David on September 30, 2012, 07:19:39 AM
Good ideas. I'll sticky this to get some more feedback.

Tip for suggesting new occupations: think about what's generally realistic for a small town, what they may be good/worse at doing around the house, and how they might interact with others via the various systems in the game.
Title: Re: Character Occupation Ideas
Post by: Duck on October 01, 2012, 03:10:30 PM
Criminals and students should have different chances of liking different things. For example, in school, A might enjoy cooking classes, while B might be a shop kind of person. Average all across the board seems boring. Criminals are a similar case, and they should have a chance between being a people's person (Con man), a tough (Self-explanatory), or a laborer (Prison workshops). I'll make a little list of occupations later to add to this.
Title: Re: Character Occupation Ideas
Post by: Rommel459 on October 02, 2012, 09:38:08 PM
For a small town, waitress might be a better fitting occupation than entertainer, most small town waitresses(in my experience) are fairly social, so should have the relationship/morale bonus, probably also a small or moderate bonus towards cooking and cleaning... in fact waitresses in my mind, also fits better in a small town setting than a chef does. lol

i also have a question or possibly a second suggestion, is there any special interaction between survivor occupations and the related buildings?

IE police officer with police station?
Title: Re: Character Occupation Ideas
Post by: The7thMystery on October 03, 2012, 06:39:10 AM
i also have a question or possibly a second suggestion, is there any special interaction between survivor occupations and the related buildings?

IE police officer with police station?

In the case of a librarian in the library, after having my entire team breach the library, he gave the other survivors the booksmart buff for 300ish mins, which makes them "Sharper".
Title: Re: Character Occupation Ideas
Post by: David on October 03, 2012, 07:38:43 AM
Re occupations having other effects - without giving too much away, I can say that occupations do have some special effects on tasks and other events.
Title: Re: Character Occupation Ideas
Post by: varkarrus on October 03, 2012, 01:33:22 PM
Can we have deep sea repairmen? Clowns? Astronauts? Biostatisticians? Clowns? Farmers? Video Game Testers? Professional Artists? Fast Food Workers? Business CEOs? Trust Fund Children/Lottery Winners? Homeless People? Bank Robbers?
Title: Re: Character Occupation Ideas
Post by: HaikenEdge on October 09, 2012, 07:23:00 AM
I agree on the necessity for more occupations, some of which don't even need to be necessarily useful, because I think it would assist with immersion. I mean, while being forced to group with a politician may not be somebody's first choice, but it could seriously happen; likewise, I think occupations like soldier would also provide different feels to characters.

Basically, what I'm saying is that I think an increase in the number of professions would be beneficial to the game, particularly if it comes with an option to turn off "useless" professions.
Title: Re: Character Occupation Ideas
Post by: Oleg on October 12, 2012, 05:20:57 AM
Private Detective (best in sneaking , searching , spoting )

ex-special forces (very strong, best fighter )
Title: Re: Character Occupation Ideas
Post by: chickens on October 12, 2012, 03:29:46 PM
Hmm... how about teacher/professor? You could do some skill randomization since it could be a shop teacher or a bio teacher or a math teacher... they could have prejudiced reactions either for or from various educational levels?

You could have a few flavor ones with really random stats, too, like temp worker or unemployed or, as people mentioned, student or homeless person.

Boy, brainstorming stuff for this game is almost as much fun as playing it!
Title: Re: Character Occupation Ideas
Post by: DarKPenguiN on October 23, 2012, 08:52:15 AM
The line between a "Criminal" and "Police" officer is a fine one...  ;)

I would like to see a Class (name unimportant-) which has the skills to bring back more information from Investigations. (i.e. After carefully scouring the Building "Alex" determines that there will be a very substantial cache of cooking ingredients and cooking implements inside this building and a very low chance of any weapons/ammo.)

-It would make "Investigating" far more important and strategic if determining which buildings to breach/assault.

-My wife had a really cool idea as well. When we were first playing we were unsure what a mechanic did and what the gasoline was for- She suggested that there might be Generators in some of the houses which would need repaired (Mechanic) and Gasoline (to run).

This leads me to the conclusion that perhaps more "classes"is less important than expanding upon what the current classes can actually DO and make them more specialized and diverse...
Title: Re: Character Occupation Ideas
Post by: Banjo on November 03, 2012, 03:49:38 PM
Occupation ideas (kept deliberately sketchy, stat-wise) I'd like to see added:

Waitress/Waiter - good with cooking and social interaction
Prisoner - good at combat and sneaking, distrusted
Artist/Writer - creative but not very social
Homemaker - good at cooking and morale stuff
Journalist - investigative and sneaky, but not tough
Dancer (exotic?) :) - fit and good socially with opposite sex (but minus to same sex!)
Politician - excellent social (smooth tongue) but little else
Lawyer - less social buffed but smarter than Politician
Actor - social/relationship buffs but poor combat skills
Student - average across the board
Farmer - good with cooking and building
Courier/Delivery - fast mover
Doctor - less-skilled version of Surgeon but better socially
Clerk - average across the board
Title: Re: Character Occupation Ideas
Post by: falco1029 on November 13, 2012, 08:13:28 PM
Here's a few I've made with the custom occupation maker and would love to see have special effects by being built in:

Computer Specialist/Computer Programmer: High with Smarts and good at noticing details. Great at investigation and spotting and searching, for example, but overall would be underbalanced. Their advantage would be with the possibility of buildings have working computers, or something similar. 'X found a laptop that still had some battery life. Upon opening it up, he found the following message:' which might then have one of the escape objective pieces, for instance, or might give other clues about the town.

Martial Artist: Like Athlete, but more focused on combat and survival. Built in features wise, they could maybe have a benefit to close combat, specifically, or be good for helping against lynch mobs.

Scientist (Could be something more specific like chemist, but that seems about equivalent to the specificity otherwise used): Like computer specialist, would be best at conceptual mental tasks. Featurewise, maybe in a university or school they'd be able to create something advanced, like an explosive. Maybe can also work with a doctor to 'cure' someone with a fever, or cause it to 'be dormant for a week', effectively curing it for the game.

I also used a waiter one too, and i like the ideas others have for them.
Title: Re: Character Occupation Ideas
Post by: SaturnFX on January 17, 2013, 06:29:30 AM
Going on with special forces / military

Strong, best at firearms, but heavy eater (army runs on its belly), abrasive (not as a rule, but given the scenario, he would naturally try to assume control through power and in civilian groups, that wouldn't be overly loved by all..especially peacenik types)
Title: Re: Character Occupation Ideas
Post by: Krusa27 on January 18, 2013, 09:06:35 PM
Psychologist: High Resilient stat and maybe he can help with bad relationship.
VIP, Tv star, showgirl, etc...: good leader (everybody follow him because he his famous) and high morale
Bricklayer: very strong and very good and fast at barricading
Title: Re: Character Occupation Ideas
Post by: SaturnFX on January 21, 2013, 06:54:30 AM
Psychologist: High Resilient stat and maybe he can help with bad relationship.
VIP, Tv star, showgirl, etc...: good leader (everybody follow him because he his famous) and high morale
Bricklayer: very strong and very good and fast at barricading

Love the psychologist idea. That would be a perfect fit for turtling...granted, he may be ultimately useless for any function, but simply as a way of calming and bringing together people, he would be a vip.

Not sure about the star...that could go either way (imagine being trapped in a house with a political news commentator whom you have completely different views on and see as someone whom lead people in the wrong direction..)
Could be fun to deal with though
Title: Re: Character Occupation Ideas
Post by: aramazon on February 25, 2013, 08:02:48 AM
A couple things for the preexisting professions:

Musician: Give "Play Instrument" as an available order...(Also question: My musician tried to play guitar while idle, but his friend with a solid green line took it and hit him in the head giving him a concussion...why did that happen?)

Athlete: Give "Exercise alone/with" as an available order...

Firefighter: Give bonus to combat with Fireman's Axe.
Police Officer: Give bonus to combat with Pistol/Silenced Pistol.
Mechanic: Give bonus to combat with Crowbar/Wrench.

I like the idea of giving bonuses to combat with some of the quieter weapons...to the point where if the right profession is using an upgraded weapon...it's very effective...almost as good as guns, but without the shotgun multiple attack ability. P.S. - Add chainsaws to the game please, loud but devastating!

Also, maybe have the professions connected with the buildings so that if you have a surgeon with you, he has a key to get into the hospital or knows a back way in...

Surgeon: Hospital
Police Officer: Police station
Mechanic: Factory
Librarian: Library
Teacher: School
Professor/Engineer: University

It's a small town after all, so it might be nice to make it feel like the team knows the place...a police officer with you would know exactly where the guns are kept in the police station and you would hardly have to search for them. You could also just add more descriptions like, "Ted searched through his desk and found..." "While cleaning corpses Nancy realized one of them had been her boss, she never liked him anyway!" "As they left the school, Maria took a long look at the place she had spent the last ten years working, she tried not to imagine what had happened to all the children in her class."

That reminds me: Are there child zombies?

Anyways, enough awesome ideas for now...RELEASE MORE INFO ABOUT HOW THE GAME CALCULATIONS WORK, PLEASE!



Title: Re: Character Occupation Ideas
Post by: David on February 25, 2013, 09:21:33 AM
Thanks for the suggestions.

Note that some professions can provide intrinsic location bonuses to combat and searching (if you have a police officer, you'll search the police station faster), while others are important for some dilemmas (eg, the librarian in a library will make the 'hidden knowledge' dilemma far easier).

Your musician shouldn't be getting whacked by a friend (or it should be very, very rare!). We'll fix this in the next patch.
Title: Re: Character Occupation Ideas
Post by: SaturnFX on March 01, 2013, 09:05:04 AM
We'll fix this in the next patch.

AHA!
That is almost like an update...a patch is being worked on...so the project isn't abandoned.

hooray for information!!!


So...will there be a psychologist consideration for careers?
Title: Re: Character Occupation Ideas
Post by: David on March 01, 2013, 10:46:48 AM
Nope, definitely not abandoned - the update will be released very soon. And by soon, I mean imminently.

The new patch doesn't add any new occupations, but it includes a redesigned the custom occupation editor so you can have more control over your custom occupations with respect to tasks and orders.
Title: Re: Character Occupation Ideas
Post by: SaturnFX on March 02, 2013, 09:15:27 AM
Nope, definitely not abandoned - the update will be released very soon. And by soon, I mean imminently.

The new patch doesn't add any new occupations, but it includes a redesigned the custom occupation editor so you can have more control over your custom occupations with respect to tasks and orders.

Awesome!
Yes, much better than requesting a cup of water...give us the hose and let us fill our own bloody cups :)
So, this thread then is ultimately not for a suggestion to the devs, but the community suggesting things to each other...brilliant.
Title: Re: Character Occupation Ideas
Post by: Banjo on March 11, 2013, 11:33:21 PM
Another reason I'm loving seeing the custom occupation creator getting more work: it lets us players/modders add our own ideas without forcing them on everyone else. Modding is a HUGE part of what keeps a game being played many years after its release, IMO (just ask Bethesda).

Incidentally, I personally love the idea of getting stuck with a 'useless' actor/celebrity... but who rocks in creating distractions and actually raises everyone's morale just by being present!
Title: Re: Character Occupation Ideas
Post by: mcdaniel on April 07, 2013, 02:48:25 AM
Very true. We also need which are the skills for the current occupations, having more guidelines to create balanced (or not) professions. I've read 50 points to make a "balanced" one, but there are many paramilitary skills and it gets weird for non-action occupations, like teachers, burocrats and taxi drivers (to name a few...).

Still talking about occupations, do zombies have their ones? Are some of them better at breaching or defending than others? Do they have ages too? I mean... having a custom "soldier" occupation will make appear a lot of very strong zombies in my game?
Title: Re: Character Occupation Ideas
Post by: tilarium on September 09, 2013, 11:43:00 AM
I might have missed it and not doing it write, trying to make some of my ideas (and others ideas from here) with the occupation creator but not seeing any show up in the game.  I've tried to create custom survivors as well but don't haven't run into any of them in the game either.  I've been playing the scenerio were you start with 1 survivor.  Which brings in another question, are all the survivors pre-existing or are they randomly made as needed?

The occupations I'm trying to make and would like to see offically added are:

Waitress: good social skills and good cleaning (is there a way for it to be waiter if male instead?)
Soldier: good assaulting, breaching and patrolling
Criminal: good breaching, collecting and searching
Title: Re: Character Occupation Ideas
Post by: rilo12 on September 10, 2013, 06:43:17 PM
Soldier: Separated from his convoy stumbles into the town low on ammo, armour in tatters and food. Fighter, searcher, scout, hardy, strong, not good at practical tasks I.e barricading and modifying

C.E.O: On holiday in the small town, when shit went into the fan he took cover in a house finding a group of survivors. A people person, great at working things out and planning, bad at everything physical.

Vietnam veteran: Hes been retired for to long, now that hells broken out its time to go back to the good o'l days. Strong Fighter, searcher hardy, slow, Bad eyesight, good with weapons and modifying weapons and making ammo, Can not fair by himself, thought of as the grizzled vet of the group, Nobody questions him... Unless they want to get there ass beat down.

Survivalist: They thought they were ready, they were wrong, now alone they stumble across some survivors. They never thought they would be the only ones, this was not a good sign, all this preparation is going to be ruined... Good with everything apocalypse related, Not good with people or making noise, that's what they learnt from the book eh?

Hope this is good, all [He's] can be substituted with [She's].

Title: Re: Character Occupation Ideas
Post by: Karrade on September 24, 2013, 04:15:35 AM
I've already modded in criminals and infantry soldier, they seemed oddly lacking. Scientist is also lacking, again a bit strange for a zombie theme.

My custom characters are all taken from movies or tv shows, but these professions cropped up in the early phases. I've put about a dozen in so far.

Hacker (or IT specialist)
Pilot
Criminal (Thief/Robber as a separation?)
Scientist
Infantry Soldier
Commando - Should be very rare, it'd be nice to set a very rare spawn option! They'd be likely to survive however if you think about their traits.
Driver (Could be a Heavy goods driver, a taxi driver, a transporter, whatever the term is in the states)
Teacher - Poor in many areas but able to teach others, by using 3 characters. The teacher, the expert and the pupil. This keeps it more balanced as 3 people are involved, and a preference would be this (buff) would decay over time if it wasn't retrained, not full learning of a new skill just a small buff.

It'd be REALLY nice if criminal and police officer had natural tension, and we could set certain professions to have a dislike or like of other professions, just a small impact nothing major, as it goes out of the window eventually in a zombie situation :D.
Title: Re: Character Occupation Ideas
Post by: clooby1 on September 27, 2013, 10:15:15 AM
I custom added in students and stuff ^^ would be nice to see them actually implemented though! c:
Title: Re: Character Occupation Ideas
Post by: Slarkki on September 28, 2013, 07:45:56 AM
Professional fisherman. Might be vastly overpowered though ;)

The list of strong points is pretty long. Pretty much have the following professions in one package: Soldier, medic, carpenter, cleaner and cook plus multiple perks and traits in addition. If you want something done right - send a fisherman!  ;D

Also as a game breaking mega bonus: give a fisherman plenty of rope and he'll make pretty much anything out of it! =)

Yeah, won't be seen in the game but some professions just totally pwn other professions in survivalist environments :)

Title: Re: Character Occupation Ideas
Post by: louisblair on October 18, 2018, 07:37:45 AM
For those of us who plan to mainly play with custom characters, the original ten jobs are a bit limiting.  I understand they're there to balance stuff out, but it's weird when you want to use a preexisting character that doesn't fall under one of those categories.  So here are some broadly titled jobs that could vary things up a bit:

Entertainer
- Low end on the practical stuff, but is good at building relationships/keeping morale up.  Perhaps they have a higher chance of triggering friendly interactions?

Criminal
- Difficult to build positive relationships with and very distrustful of Police Officers.  Generally good with their hands, and noticeably good at investigate/breach/assault.

Journalist
- Very perceptive of their surroundings and the people around them , are a "people person", and good at investigate/breach.  Comparatively more adventurous than a librarian.

Student
- Something to represent a non-specialist.  Average across the board.
Hey Hi
Thanks For All Team Members Of This Site This Is Very Good News For All Persons And This Is Best Work From All Team Members Once Again Thank You So Much All Of You
Title: Re: Character Occupation Ideas
Post by: LubberwortA on October 30, 2018, 06:56:55 AM
For those of us who plan to mainly play with custom characters, the original ten jobs are a bit limiting.  I understand they're there to balance stuff out, but it's weird when you want to use a preexisting character that doesn't fall under one of those categories.  So here are some broadly titled jobs that could vary things up a bit:

Entertainer
- Low end on the practical stuff, but is good at building relationships/keeping morale up.  Perhaps they have a higher chance of triggering friendly interactions?

Criminal
- Difficult to build positive relationships with and very distrustful of Police Officers.  Generally good with their hands, and noticeably good at investigate/breach/assault.

Journalist
- Very perceptive of their surroundings and the people around them , are a "people person", and good at investigate/breach.  Comparatively more adventurous than a librarian.

Student
- Something to represent a non-specialist.  Average across the board.
Hey Hi
Thanks For All Team Members Of This Site This Is Very Good News For All Persons And This Is Best Work From All Team Members Once Again Thank You So Much All Of You

Kudos to all the members and their efforts ..  :) :)