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Topics - Logan

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1
Zafehouse Diaries / Zafehouse Diaries 2 - Technical Demo
« on: May 06, 2017, 02:09:22 PM »
Good news Zafehouse fans! We've released a technical demo for Zafehouse Diaries 2, which you can download right now.

For more information, please visit the official post in the newly-minted Zafehouse Diaries 2 forum!

ZAFEHOUSE DIARIES 2 TECH DEMO - RELEASE POST

2
Zafehouse Diaries 2 / Zafehouse Diaries 2 - Technical Demo
« on: May 06, 2017, 10:14:10 AM »
Zafehouse Diaries is back! But, before we start our journey into a new, zombie-encrusted narrative, we need your help to test the technical aspects of the game.

Update: Massive thanks to everyone who helped us with the tech demo. With the game coming out soon, we've removed the tech demo links. Stay tuned!

So, we're releasing special demo builds of Zafehouse Diaries 2 for Windows and Mac to make sure the game runs correctly on as many systems as possible. As such, we're only really looking for feedback regarding problems with graphics, audio, input and anything else related to actually running the game.

Please note the demo is not representative of the final game -- there's still a few bits and pieces we're adding before the full release.

If you do hit something, we'd also appreciate a run-down of your computer's specifications, either through DXDiag or the Apple System Profiler / About this Mac. Alternatively, if you're familiar with your hardware, you can just list the following (the more the better!):

CPU, video card, amount of RAM, operating system and version (including service packs) and display resolution.

Please find links to the builds below:

DOWNLOAD ZAFEHOUSE DIARIES 2 TECH DEMO - WINDOWS
151MB ZIP archive, MD5: D147003FC8B966124719500E2D95C443

DOWNLOAD ZAFEHOUSE DIARIES 2 TECH DEMO - MAC
153MB ZIP archive, MD5: ADBAD5A05A3AD23F3BF7755F6F13DC0E

The technical demo has several limitations compared to the final game:
  • The game will end after 3 days of in-game time.
  • Limited to 3 survivors (custom or random).
  • Only the tutorial scenario, "Safe As Houses", is available.
  • Some dilemmas, events and modifiers disabled.
  • Item editor is disabled.
Please post any feedback in this thread, rather than the official technical support board. If possible, let us know any information you feel is relevant (graphics drivers, hardware configuration, distribution etc.). If you'd like to contact us directly, email logan@screwflystudios.com for technical queries, and contact@screwflystudios.com with general questions.

3
Zafehouse Diaries / Announcing Zafehouse Diaries 2!
« on: November 07, 2016, 11:21:55 AM »


Zafehouse Diaries is back! The cult hit from 2012 is now bigger, better and more terrifying than ever. Take control of a group of people - each with their own skills, motivations and prejudices - and try to survive the zombie apocalypse.
  • Every story is unique: Each game is procedurally generated - will your survivors work well together and complete their objectives?
  • Ordinary people, extraordinary situations: Keep your survivors happy and motivated, or they'll turn on each other.
  • All new engine: Zafehouse Diaries has been upgraded in every way. Full widescreen support, high resolution, a 3D environment and multi-platform support.
  • More of everything: Loads of new items, orders, events, occupations, dilemmas and scenarios.
  • Increased control: Equip your survivors and determine how they defend and breach locations.





We've also refined the relationship system so you can have more ways to change survivor interactions. We've replaced the rumour system with redemptions - one survivor can do certain tasks to 'redeem' themselves in the eyes of another, which removes a prejudice.

At its core, Zafehouse Diaries 2 is the same strategic drama simulator as the original, but it expands on it in every way: added content, upgraded engine, more surprises, more madness.





Stay tuned for updates by following us on Twitter and Facebook, or visiting the official Zafehouse website.

4
Fear Equation / [2.0.2] Linux version released!
« on: August 18, 2016, 03:20:21 PM »
Fear Equation has been updated to version 2.0.2! This patch marks the release of the Linux version of the game.

While we can only officially support Ubuntu 12.04, the game should run on a variety of distributions. A Linux technical demo is available if you'd like to check if the game is compatible with your setup: https://forums.screwflystudios.com/index.php/topic,890.0.html

We've received a number of requests from players asking for a full, customised allotment of passengers and as of 2.0.2, this is now possible! The custom game screen has been tweaked to support up to 150 player-made passengers.

Finally, for Steam users, we've added five achievements based on the mysterious Wanderers. Time to harness the power of the fog for your own ends...

The changelog for 2.0.2 can be found below:
  • Added: Fear Equation is now available on Linux. Please note the game is only officially supported on Ubuntu 12.04.
  • Added: It is now possible to have up to 150 custom passengers. The passenger tabs have been replaced with a list that can be sorted by name, occupation and priority.
  • Added: (Steam only) Five new achievements based on Wanderer interactions.
  • Fixed: A typo in the beacon report.
  • Fixed: An issue with Wanderers as carriage leaders.
  • Fixed: An issue with passengers being killed while attacking a Wanderer.
  • Performance: Optimisations to SMAA (anti-aliasing).
  • Performance: Small optimisation to bloom effect.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

5
Deadnaut / [1.3.1] Update notes
« on: March 31, 2016, 10:34:30 PM »
Greetings fellow commanders, Deadnaut has just been patched to v1.3.1!

We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more doomed enjoyable!

The complete list of changes for 1.3.1 are below:
  • Balance: Ghosts enemies can no longer drag deadnauts. This fixes an issue where such enemies could drag characters into the void, resulting in them getting stuck.
  • Balance: Hacking sentinels is now more effective (easier to hack, hacks last longer).
  • Balance: Enemies can no longer hit each other with their own projectiles (blast weapons excluded). This matches the behaviour of deadnaut friendly fire.
  • Balance: The amount of Knowledge stolen by the Siphon flaw has been reduced and capped.
  • Balance: Mines are now significantly more effective, especially at higher gear levels, and take into account the wielder's combat skill.
  • Balance: The image created by the projector now decays faster and takes more damage from all sources, however, the wielder's detection skill provides more of a benefit.
  • Tweak: Stim use is now bound to the left ("[") and right ("]") bracket keys, representing the first and second slots respectively.
  • Tweak: Deadnauts with melee primaries and ranged secondaries will now use their ranged weapons when appropriate.
  • Tweak: Deadnauts with melee primaries, scanners and projectors no longer automatically shoot enemies unless they've been spotted or forced to attack.
  • Tweak: Inter-mission exit game button now reads "Save & exit".
  • Tweak: Grouped deadnauts are now smarter about spreading out work when a number of consecutive "Investigate" orders are given.
  • Tweak: Grouped deadnauts will no longer wait for the best hacker to open a door if that hacker is far away.
  • Fixed: End game debrief was reporting erroneous numbers for "Sentinels hacked".
  • Fixed: An issue where the chat log would stop working. A side-effect of this change is that extremely large chat logs will have their oldest entries culled.
  • Fixed: The Siphon flaw allowing a negative Knowledge balance.
  • Fixed: A few issues when exiting the game.
  • Fixed: The Selective Deafness flaw no longer allows deadnauts to open disabled (grey) doors.
  • Fixed: Mines now once again apply critical hit effects.
  • Fixed: Deadnauts will never attack hacked sentinels unless forced by the player.
  • Fixed: A rare issue where saved games would fail to load.
  • Fixed: Additional checks to make sure portals don't teleport deadnauts into the void.
  • Performance: Updated SQLite library to 3.11.
  • Performance: Game assemblies are now built with Microsoft's Roslyn compiler.
  • Performance: Updated screen space ambient occlusion effect.
  • Performance: Extensive optimisations to memory and CPU usage to reduce stuttering.
  • Performance: Optimisations to sentinel AI to reduce stuttering in later levels.
It is recommended you start a new game after updating, as saved games are not supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

6
We've had the chance to do some limited testing on Linux, however, we'd like to gather some more technical feedback from users before we consider a full release.

To this end, we've just made available a Linux demo build of Fear Equation, based on the most recent version (2.0.1). Here's the download link:

DOWNLOAD FEAR EQUATION TECH DEMO - LINUX
451MB TAR XZ archive, MD5: 2C4B20122E928764FC635937CBB40DA2

The technical demo has several limitations compared to the final game:
  • The game will end after 14 in-game days.
  • Blockade game mode is disabled.
  • Custom games, including customised engineers and passengers, is disabled.
  • Saving and loading is disabled.
  • Only five, non-randomised fear types from a significantly larger pool.
While we're confident the game will run on a variety of Linux distributions, we can only officially support the game on Ubuntu 12.04.

Please post any feedback in this thread, rather than the official technical support board. If possible, let us know any information you feel is relevant (graphics drivers, hardware configuration, distribution etc.). If you'd like to contact us directly, email logan@screwflystudios.com for technical queries, and contact@screwflystudios.com with general questions.

Whether you run into problems, or the game runs fine -- let us know either way!

7
Fear Equation / [2.0.1] New Game Mode - Blockade
« on: March 15, 2016, 07:50:51 PM »


Update: We've released a hotfix, 2.0.1, to address some important issues:
  • Fixed: (Salvation) Investigating a wanderer would cause the game to stop working correctly.
  • Fixed: (Blockade) An issue with Blockade victory that could cause the game to stop working correctly.
  • Fixed: (Blockade) Enemies getting stuck after a successful negotiation attempt.
  • Fixed: (Blockade) A few issues with weapons not firing when they should during Blockade resolution.
  • Fixed: (Blockade) The alarm sound continuing to play after a military defeat.
  • Fixed: Screen flash effect not working on systems running DirectX 9.


Yes, you read that right! Fear Equation just hit the big 2.0.0. Why the jump from 1.6.0? Well, Fear Equation has received its meatiest update ever -- an entirely new game mode called "Blockade"!

In this scenario, the military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. But be quick and efficient: if you lose someone, you can't replace them - and in a few weeks, the military will bomb the region.
  • Take charge of a single carriage and 15 military deserters
  • Upgrade the train's weapons and take out the roaming military forces
  • Watch combat unfold in real-time via a new mode on the mission computer
  • Discover secret military documents that provide special bonuses
  • Manage damage to subsystems and prioritise repairs
  • And more...
Please note we're still fine-tuning this experimental mode, so expect a balance / bug fix patch or two down the road! We also highly recommend only experienced players tackle Blockade -- a strong familiarity with the fundamentals of the game is required to master the scenario.

Regarding custom games: Firstly, custom passengers are not shared between game modes. Secondly, you cannot create custom Engineers for the Blockade scenario. Finally, the selection of occupations differs between modes, with Blockade restricted to a small pool of more combat-focused careers.

For all the changes in 2.0.0, check out the changelog below:
  • Added: New game mode - Blockade. The military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. Note that the original game mode is now called "Salvation".
  • Tweak: Pressing the time acceleration key while in the rear section of the train during the guard phase will automatically put the player into bed.
  • Tweak: Slightly increased the speed of the "falling asleep" animation.
  • Tweak: The player ID card and modifier bundle have been moved to the carriage console.
  • Tweak: The dream log and lottery card are now hidden for carriages containing no passengers.
  • Fixed: (Windows) Reverted volumetric lighting quality to pre-1.6.0 levels.
  • Fixed: Potential issues with holding the carriage console notebook and attempting actions such as moving or accelerating time.
  • Fixed: "NaN" appearing in the loading text during startup.
  • Fixed: The graphics options menu is no longer cut-off on non-16:10 resolutions.
  • Fixed: Map generation elements not being cleaned-up properly on new games.
  • Fixed: A visual issue in Direct3D 9 where UI elements would disappear.
  • Fixed: A few visual issues with map pin placement.
  • Fixed: Workarounds for erroneous damage messages involving the Rewind fear.
  • Performance: Small optimisations to light cookie textures.
  • Performance: Various optimisations to reduce memory and CPU demands.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

8
Fear Equation / [1.6.0] The Wanderers
« on: February 15, 2016, 01:30:25 PM »


1.6.0 has arrived and along with the usual bounty of streamlining improvements, fixes and tweaks, this update marks the debut of the mysterious and powerful Wanderers.

The Wanderers are Fearless who wish to leave the fog, but need the Engineer's help to do so. When you encounter a Wanderer, you'll have to decide what to do with them. If you let them on the train, they'll bring special abilities with them -- even more powerful than VIP modifiers.

The Wanderers' abilities come at a price, however. So, it's time to ask yourself: Just how far are you willing to go to survive the fog?

Also in this patch, we've added a number of settings to streamline the game for experienced players. These can be accessed via the new "Gameplay" options menu:
  • Page turning animations: Enabled by default.
    When disabled, all books in the game, including the carriage console notebook and manuals, will have their pages turn instantly. This can also provide a performance boost on systems with low-end CPUs.
  • Faster movement transitions: Disabled by default.
    When enabled, the crossfade effect when moving around the cabin and jumping between cabin areas will be much shorter. Turning using the keyboard is also significantly quicker.
  • Sleep immediately on time acceleration: Disabled by default.
    When enabled, pressing the time acceleration key (normally Tab) or clicking on the clock at the front of the cabin will make the player fall asleep immediately, bypassing the need to move to the bed and wait for the sleep animation to finish.
Everything included, changed and tweaked in 1.6.0 can be found below:
  • Added: The Wanderers. Wanderers are Fearless who wish to leave the fog, but need the Engineer's help to do so. Wanderers brought onto the train grant special powers... for a price.
  • Added: Gameplay options menu. This menu adds the following settings: Disable page turning animations; Faster cabin movement and Instant sleep.
  • Tweak: It is now possible to select pages in the carriage console notebook using 0-9, with "0" representing the 10th carriage. Pressing the tilde or minus key will select the overview pages.
  • Added: Ambient sounds when passengers board and alight from the train.
  • Tweak: Modifier cards provided by passengers now show which carriage that passenger is from.
  • Tweak: Normal cabin movement / turning is slightly faster.
  • Fixed: Idle passengers would sometimes not start repairs automatically.
  • Fixed: Food not being destroyed properly, causing it to reappear in loaded games.
  • Fixed: An issue with the vignette screen effect.
  • Fixed: Various issues with letterboxed resolutions resulting in visual garbage.
  • Fixed: Moving to and from the bed using the keyboard now plays the correct sound effects.
  • Fixed: Jump keys (F1-F4) being enabled when they shouldn't.
  • Fixed: Additional workarounds for the lottery phase being skipped after waking up.
  • Fixed: A workaround for duplicate disappearance reports.
  • Fixed: An issue with Twitch integration and SSL connections.
  • Fixed: Twitch integration now uses moderator names in addition to viewers.
  • Fixed: (Mac OS X) Workarounds to address visual corruption caused by the volumetric lighting effect.
  • Performance: Small optimisations to book page turning.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

9
Fear Equation / [1.5.0] Nightmare Pack #4
« on: February 06, 2016, 09:31:59 AM »


Think you have the fears of the last Nightmare Pack under control? Well, now you'll have to contend with another five fresh ones in 1.5.0!

So, what's in store for your train and its passengers?
  • Witches: No matter what you do, you can't heal your wounds.
  • Buried: The train is your coffin.
  • Spirits: Fallen comrades come back to life.
  • Wasps: An experiment gone wrong.
  • Snakes: Why'd it have to be snakes?
Details for previous Nightmare Packs can be found on the forums.

1.5.0 also comes with a new loss condition: Stranded. As of this update, the train starts with just three beacons. If you use them all and run out of both passengers and fuel, it's game over. Don't worry, if you prefer the old way of doing things, a new modifier is available that provides unlimited beacons.

For users with less powerful system configurations, we've added a low-quality lighting mode, which can be set in the Graphics options. This should provide a healthy framerate boost, at the expense of visual fidelity.

We've also tweaked a few balance dials behind the scenes. The biggest change is that engine upgrades now boost the train's speed. However, damaged carriages will slow you down. To help you keep track of these bonuses and penalties, a new card with all the information you need has been added to the route plotting notepad in the front cabin.

Next up, Fearless are now much more of a threat. If you happen to experience a fear attack in the same sector as a Fearless unit, your train's defences against that attack will be halved. All the more reason to give the Fearless a wide berth...

Finally, hungry passengers will last longer before perishing and upgrades at higher tiers now require more time to complete.

For the nitty-gritty of 1.5.0, check out the full changelog:
  • Added: Five new fears: Witches, Buried, Spirits, Wasps and Snakes.
  • Added: "Stranded" loss condition. As of 1.5.0, the train starts with three signal beacons instead of an unlimited supply. Once these are expended and the train has no fuel and no passengers, the game will end in a loss. Modifiers are available for custom engineers to alter the beacon limit. This change does not affect games currently in progress.
  • Added: A card on the route plotting notepad that show the bonuses and penalties currently affecting the train's speed.
  • Added: Lighting Quality graphics option. This changes the rendering pipeline from deferred shading to deferred lighting, which results in a loss of lighting fidelity, but can substantially improve performance on low-end systems. Note that on the "Low" setting, directional occlusion is replaced with ambient occlusion.
  • Added: A detailed explanatory note regarding fear attacks now appears after the first such event. Players will find it positioned near the bed.
  • Added: Ambient noises from the first carriage can now be heard in the Engineer's cabin.
  • Added: Epilogue text is now exported when the game ends. On Windows, epilogues are stored in "My Documents\Fear Equation\Epilogues". On OS X, epilogues can be found in "Users/<USERNAME>/Documents/Fear Equation/Epilogues", where "<USERNAME>" is your OS X user name.
  • Balance: Increased the time it takes to complete upgrades at higher tiers.
  • Balance: Engine upgrades now increase the train's speed, but damaged carriages now reduce speed.
  • Balance: Fear defense effectiveness is significantly reduced when the train occupies the same sector as a Fearless unit.
  • Balance: Hungry passengers now live longer.
  • Tweak: Mission equipment -- by default, all are drawn from lottery carriages; added modifier to allow mission items to be drawn from any carriage.
  • Fixed: OpenGL platforms now use Fast Approximate Anti-Aliasing (FXAA) instead of Subpixel Morphological Anti-Aliasing (SMAA) due to ongoing rendering issues.
  • Fixed: Carriages containing passengers with a desired power setting of zero will always be set to low power when the train is refuelled after a "power out" event.
  • Fixed: Incorrect gender pronouns sometimes appearing on messages.
  • Fixed: Technology and Passenger concerns were not being calculated correctly.
  • Fixed: Cargo items not being saved correctly, resulting in items changing when loading a game.
  • Fixed: A few workarounds to try and fix sound issues on some systems.
  • Fixed: Randomly-generated passengers not having portraits assigned properly.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

10
Fear Equation / [1.4.0] Nightmare Pack #3
« on: January 30, 2016, 10:19:34 AM »


Fear Equation has just hit version 1.4.0! This update marks the arrival of our third Nightmare Pack, which includes five new fears to tackle.

Here's a taste of the terrors included:
  • Hunchback: A monster, a victim, a child. He just wants to play.
  • Void: There's nothing here but the distant stars you'll never reach.
  • Demons: The Devil's minions climb up from Hell to drag you down.
  • Creatures: Perhaps the Void isn't empty after all.
  • Beast: The fog lingers with those who have encountered the Beast.
Details for previous Nightmare Packs can be found on the forums.

Patch 1.4.0 also includes a bunch of new bits and pieces, including accessibility options to help colour-blind players, a multi-cargo order card, dream histories for individual passengers and various tweaks, bug fixes and optimisations.

Everything contained in v1.4.0 can be found in the change list below:
  • Added: Five new fears: Hunchback, Void, Demons, Creatures and Beast.
  • Added: Accessibility options -- colour blindness support and high contrast text. These features are currently being refined and will be improved based on player feedback.
  • Added: It is now possible to dump / move up to five cargo items at a time with the Move Cargo order.
  • Added: A dream history to the passenger dossier.
  • Added: The start-up screen now shows percentage progress while processing custom portraits.
  • Added: A surprise ending for players who frequently kill passengers on purpose by cutting carriage power.
  • Tweak: Added a Clear button to the lottery.
  • Tweak: Computer status bar now shows usage instructions for order duration while the order duration dialog is visible.
  • Tweak: Passengers can be removed from the lottery card and transfer card by holding shift and left-clicking.
  • Tweak: More information regarding controls added to a few tutorial notes.
  • Tweak: Order cards are offset slightly to the right so they don't overlap the projection wheel.
  • Tweak: When moving to the carriage console or computer stations from the front or rear of the train via mouse click, the camera will automatically be rotated to face those stations.
  • Fixed: Bloom levels are now clamped globally.
  • Fixed: Floating radio text is no longer visible when the main menu is up.
  • Fixed: A bug that allowed unlimited assignment of mission items.
  • Fixed: Clicking the train's current location is now less fiddly.
  • Fixed: Numerous issues with disputes and dispute canisters.
  • Fixed: The destination map flag now reappears when the effects of the Absent Minded modifier wears off.
  • Fixed: Movement issues when jumping from the computer while a radio channel is selected.
  • Fixed: The Shadows fear blowing out lights when bloom is enabled.
  • Fixed: Various workarounds for custom portrait issues.
  • Fixed: The computer not resetting properly at the end of some phases.
  • Fixed: The Bindings fear once again has the "ropes" intensity.
  • Fixed: An issue that could cause the player to miss the lottery phase.
  • Fixed: The "Calm Down Everyone" modifier can now be selected.
  • Fixed: Custom portrait issue on certain system configurations.
  • Fixed: A selection bug when only one location is available to raid.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

11
Patch note archive / [1.3.3] Patch notes
« on: January 22, 2016, 12:47:58 PM »
Good news Engineers, Fear Equation has been updated to version 1.3.3! The major highlights of this patch are Steam achievements -- 25 in fact -- Twitch integration and several critical bug fixes.

Twitch integration allows players to enter a Twitch channel via the Options menu and passenger names will be generated using usernames found in the channel's chat. It also enables random custom passenger generation via the Custom game screen, using chat usernames.

The rest of the update consists of bug fixes, interface tweaks, performance optimisations and various other improvements.

A complete list of changes for 1.3.3 can be found below:
  • Added: (Steam only) 25 achievements. Please visit the Fear Equation Steam page for a full list.
  • Added: Twitch integration. To enable, select Options -> Twitch Settings from the main menu and enter a valid Twitch channel name. If the channel is found, passengers will be generated using chat usernames. You can also create random passengers from chat users in the Custom game screen.
  • Added: Two new graphics options for high-end PC: Real-time reflections and an "Ultra" mode for directional occlusion.
  • Added: A message on the main menu screen explaining that saving is only possible during the Lottery phase.
  • Added: Resolution support for 1280 x 1024 screens.
  • Balance: Rescued survivors no longer have an immediate effect on dreams.
  • Balance: Fuel consumption has been reduced by 20%.
  • Balance: Reduced the radius bonus of the level II radio upgrade.
  • Tweak: On Windows, custom portraits can now be placed in "My Documents\Fear Equation\UserPortraits".
  • Tweak: Pressing spacebar (or return) now confirms an order duration.
  • Tweak: Fear attack jump points now provide a better view out the cabin windows.
  • Tweak: Increased the font size of dream notes and the dream folder is now docked closer to the player camera.
  • Tweak: Reduced the intensity of red text on the route planner.
  • Tweak: The cursor on the in-game computer is hidden while a Hail Mary or beacon is running.
  • Tweak: Once a mission order is confirmed, the status bar will return to the passenger selection menu.
  • Tweak: Defenses now have a different outline to regular cargo items.
  • Tweak: It is no longer necessary to zoom into the computer to read a message capsule or turn the radio on/off.
  • Tweak: Cargo items now have a highlight when moused over.
  • Tweak: Slightly increased the player's keyboard turning speed.
  • Tweak: Radio and mission transcripts on the computer are now read automatically when you move through them with the up/down arrow keys.
  • Fixed: Several fixes to message system to prevent "floating" capsules.
  • Fixed: Fuel estimate inconsistency after plotting a route.
  • Fixed: Passenger radar dots were sometimes not scaled properly.
  • Fixed: It's no longer possible to click "through" the route planner and manipulate the train controls.
  • Fixed: A rare error when distributing items during world generation.
  • Fixed: A workaround for a visual issue on Mac OS X at game start.
  • Fixed: The fog light now turns off when the fog level is low.
  • Fixed: A number of issues with saving and loading games.
  • Fixed: A number of issues with abandoning and then starting a new game.
  • Fixed: Workarounds for custom portraits not working correctly on lower-end systems.
  • Fixed: Carriage console power bars are now more accurate.
  • Fixed: A contradiction in the train manual relating to phase start and end times.
  • Fixed: Dead VIPs causing problems with the player's modifier card stack.
  • Fixed: Projection wheel dot positions and sizes not updating to match the wheel mode on page turn.
  • Fixed: Keyboard location panning is disabled when the order duration dialog is visible.
  • Fixed: Clicking "Confirm" on the order duration dialog no longer makes the location view snap around.
  • Performance: Many optimisations to reduce CPU workload, memory usage and intermittent stuttering.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

12
Fear Equation / [1.3.2] Custom passengers
« on: January 11, 2016, 07:22:57 PM »
We've released a hotfix, 1.3.2, to address several issues with 1.3.0 and 1.3.1. It is highly recommended all users upgrade to this version as soon as possible.

IMPORTANT: This update will delete all custom engineers and passengers generated in versions prior to 1.3.0. This is required to fix an incompatibility issue that causes the game to get stuck during startup. We apologise for the inconvenience.
  • Fixed: An issue preventing long-running save games from loading correctly.
  • Fixed: An issue that would cause the game to get stuck during startup.
  • Fixed: Favour symbols in the carriage console manual no longer overlap with the text above them.
  • Balance: Level I upgrades now take less time to complete, while Level II and III take longer.


A small update has been released for the last patch, bringing the game to version 1.3.1. It contains the following changes:
  • Added: Save compatibility check. When loading a save game incompatible with the current version, a confirmation prompt informing the player of this fact is now displayed. The player can choose whether to delete the save, or return to the main menu with the save intact. A patch archive has been made available via the Fear Equation support page.
  • Fixed: Save games containing custom passengers with no surname would fail to load.
  • Fixed: An audio issue with the Workers fear attack.
  • Fixed: The location analysis would appear in computer modes other that LOC.
  • Patch Utility: File patching is now multi-threaded, which should improve the speed at which updates are applied, especially when the installed version is significantly older than that of the update.

With the introduction of the save game compatibility check, we've uploaded all previous patches to the server: http://fearequation.com/update/archive/. This allows users to roll back to previous versions, though a fresh install of the game is required before an older patch can be applied.





Fear Equation has just hit version 1.3.0! This update introduces passenger customisation, allowing you to send whoever you want into the fog... along with yourself, of course.

If you want to jump right in, then update to 1.3.0, go to the Custom game screen and click on the "Custom passenger" folder in the top right of the screen. You'll be presented with a page that has a similar appearance to the in-game passenger dossier, but with a bunch of options for you to tweak to help you craft your own survivors -- name, occupation, portrait and stats, as well as factional tendencies and influence.

With this feature, you can create up to 15 custom passengers. You can specify how they should appear in-game using the "Availability" setting, with three options present -- "Priority", "Normal" and "Inactive". Passengers marked as "Priority" will appear with the first beacon, up to a maximum of five.

Any Priority passengers that don't come with the beacon will be ahead of Normal passengers when searching for survivors during the game. Unsurprisingly, "Inactive" passengers will never appear.

Beyond the custom passenger feature, we've also made further efforts to steamline train management. You can now move passengers five at a time using the Move Passenger order and we've made it possible to close / exit certain game elements using the mouse that were previously only closeable via the keyboard.

1.3.0 has a load of other changes, fixes and tweaks, all of which you'll find below:
  • Added: Passenger customisation! To use this new feature, go to "Custom game" and click on the "Custom passenger" folder location in the top-right of the screen.
  • Added: More variety in radio banter for passengers on missions.
  • Balance: The first beacon now always attracts five survivors.
  • Balance: Passenger stats greater than four now affect skills.
  • Tweak: Page tabs, dream log and order cards now glow when hovered over.
  • Tweak: It is now possible to move up to five passengers at a time using the Move Passenger order.
  • Tweak: Added a close button to the route plotting notepad.
  • Tweak: Fear attack transition points now remember camera rotation.
  • Tweak: Repositioned a few fear attack transition points to provide a better view.
  • Tweak: All manuals can now be closed by clicking off them with the mouse.
  • Tweak: Current and past days are now more clearly marked on the calendar.
  • Fixed: Selecting "Custom game" while a game is in progress now shows the delete save prompt.
  • Fixed: Blackouts were not setting carriage power correctly.
  • Fixed: Certain UI elements being blurred when they shouldn't while the FOG mode is active.
  • Fixed: Equip screen now clears selections after a mission.
  • Fixed: Move cargo / passenger cards would sometimes set the "To" and "From" carriage to the same carriage.
  • Fixed: Some fixes to prevent floating message capsules.
  • Fixed: Several instances where the in-built passenger portraits were not being recycled correctly.
  • Fixed: Additional checks to make sure missions end when they should.
  • Fixed: It is no longer possible to move to the rear of the cabin or the bed while holding a message note.
  • Fixed: Folder on the Custom game screen would not reset / animate properly.
  • Fixed: The "Start game" and "Return to menu" buttons of the Custom game screen would become unresponsive.
  • Performance: The retrieval and parsing of passenger names is now more efficient.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

13
Patch note archive / [1.2.1] Patch notes
« on: January 05, 2016, 07:42:49 PM »
Don't be fooled by the minor revision! v1.2.1 is packed with changes, fixes and additions that streamline train and passenger management, improve balance and generally make surviving the fog-based apocalypse smoother. We won't go into excessive detail about all the alterations -- you can check out the changelog below for everything included -- but here are the major points of improvement:

Faction and skill filtering: We know it's not the easiest of tasks to properly rig the lottery, so you can now change the projection wheel to sort passengers by their best skill. The bigger the passenger's dot on the wheel, the better skilled they are. This filtering includes a mode for train skills, so finding a doctor, mechanic or other specialist is simpler also.

Mission planning adjustments: Firstly, the "Set duration" dialog now shows a dynamic time estimate, so you no longer have to finalise the order to see how long it'll take to complete. Secondly, a detailed analysis is available on the computer's LOC mode, providing useful information about the currently selected location. Accessibility, time window bonuses, size and other tidbits are available to help you better plan your missions.

Engine power and missions: Turning the engine off and switching over to your battery now directly extends the amount of time your passengers can spend on missions. Check the new analysis on the LOC screen to see how many more seconds you can spend in the fog. In addition, the amount of power going to your carriages now affects how long your battery will last.

Chaos changes: Chaos is now significantly affected by deaths related to scavenging missions or power outages. Not only do these deaths increase the chaos level in the affected carriage, but they also affect other carriages. To compensate for the increased difficulty, giving excessive orders to a carriage now has a minor influence.

Cargo order tweaks: We identified a few places where managing your train's cargo wasn't as streamlined as it could be. Along with being able to click directly on cargo to display the order, you can now move cargo out of a carriage, even if there's no one inside. We've also made small changes here and there to improve issuing orders overall.

And those are just the big ticket items. v1.2.1 is overflowing with updates, check them all out below.
  • Added: The projection wheel featured on each page of the carriage notebook now supports three modes: Faction (default), Train Skills and Mission Skills. The Faction mode is the one current players are familiar with, while Mission Skills and Train Skills will sort passengers by their most dominant skill of that type, with their dot size reflecting their proficiency. This should make it much easier to rig the lottery and move specialists, such as doctors, between carriages.
  • Added: When placing a mission order, a dynamic time estimate now appears in the "Set duration" dialog.
  • Added: The computer LOC mode now features an analysis section, which provides more detailed information about the currently selected location.
  • Balance: Slightly increased the amount of fuel retrieved on Hail Mary runs.
  • Balance: Slightly increased the amount of all resources in the world.
  • Tweak: It is now possible to transfer cargo from an empty carriage, as long as the destination contains a passenger.
  • Tweak: The high, medium and low buttons on the two primary power units now only affect carriages with passengers in them.
  • Tweak: Increased the minimum cinematic intensity of fear attacks.
  • Tweak: Clicking on a cargo object during the orders phase will automatically bring up the cargo order card.
  • Tweak: The dream log and carriage notebook can now be closed by clicking "off" them with the mouse.
  • Tweak: It is now possible to directly click on carriage units containing no passengers to show the carriage notebook.
  • Tweak: The passenger transfer and cargo order cards now remember the last destination carriage selected.
  • Tweak: Purges and revolts now provide more information about how the uprising unfolded.
  • Tweak: Purge chance has been reduced.
  • Tweak: Unclaimed survivors do not scatter among empty carriages after a scavenging mission.
  • Fixed: A bug resulting in excessive save and load times.
  • Fixed: An issue with the post-it note on the Custom Game screen.
  • Fixed: The string that denotes radio radius on the map should be less glitchy with larger ranges.
  • Fixed: Power buttons on carriage units would sometimes be hard to click.
  • Fixed: An issue where the mission debrief would not update properly until interacted with.
  • Fixed: The mission debrief now lists fuel recovered.
  • Fixed: Camera controls are now disabled while viewing the mission debrief.
  • Fixed: A transparency issue with cargo slots formerly containing food.
  • Fixed: Inconsistent input issues when attempting to click on cargo objects.
  • Fixed: The carriage console manual can no longer be picked up while viewing the notebook.
  • Fixed: The radio no longer auto-tunes to / from the mission channel when switched off.
  • Fixed: The capsule flush lever can no longer be pulled from places other than the middle section.
  • Fixed: The Force Repairs order card no longer appears in carriages with no passengers.
  • Fixed: Breach penalty modifier is no longer classified as a positive modifier.
  • Fixed: Some instances of incorrect grammar with mission radio chatter.
  • Fixed: A few graphical issues related to fonts on Intel GPUs.
  • Fixed: Rescued survivors no longer rush toward scavengers at the start of a mission.
  • Performance: Optimisations to assembly generation.
  • Performance: The passenger dossier no longer updates erroneously, which was reducing performance while the carriage notebook was open.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

14
Fear Equation / [1.2.0] Nightmare Pack #2
« on: December 24, 2015, 11:07:31 PM »


Fear Equation v1.2.0 has arrived!

Patch v1.2.0 includes our second Nightmare Pack, which introduces five new nocturnal enemies to defend your train against:
  • Poppet: He loves a good show. Disappoint him and you’ll never live it down.
  • Mad: They want to mash your prefrontal cortex with a swizzle stick.
  • Enraged: Your passengers won’t wait until the next uprising before they murder each other.
  • Prisoners: We packed the prisons until they burst...
  • Drowning: What will you do when the water fills your carriage?
And that's not all! We've also added fresh Custom Engineer modifiers so you can configure the game further. There's quite a few, so why not fire up the new version and check them out?

For the curious, all of v1.2.0's changes can be found below:
  • Added: Five new nightmares: Poppet, Mad, Enraged, Prisoners and Drowning.
  • Added: Many new Custom Engineer modifiers.
  • Added: A clear profile button when a Custom Engineer is selected on the Custom Game screen.
  • Fixed: Uprisings now skip over empty carriages.
  • Fixed: Checks to prevent capsules from floating in the receive tube.
  • Fixed: Changes to address blank portraits issue.
  • Fixed: Audio tweaks to address sound issues.
  • Fixed: Fragile modifier reduces all damage dampening.
  • Fixed: Cargo items on full carriages now save and load correctly.
  • Fixed: Build orders for multiple defenses use the correct number of resources.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

15
Patch note archive / [1.1.1] Patch notes
« on: December 17, 2015, 04:13:32 PM »
A new update is available for Fear Equation, bringing the game to v1.1.1.

This patch deals primarily with bugs affecting the current release, however, we have added a few new things to help you in your endeavours, such as marking previously searched areas on the map.

Here is the complete changelog for v1.1.1:
  • Added: Completely and partially searched towns and areas are now marked on the map. If all locations have been searched, the town / area will have a cross through it. If partially searched, it will have a single stroke. Searched locations are now also struck through on the route plotting notepad.
  • Added: Carriage console manual now contains symbols and blurbs for defenders, detractors and neutrals.
  • Fixed: A problem with new passenger allocation after missions.
  • Fixed: Several issues with leadership changes in carriages.
  • Fixed: Extra checks to prevent sound from popping / turning off unexpectedly.
  • Fixed: Extra checks to prevent blank passenger photos.
  • Fixed: Extra checks for issues with Fearless / military movement.
  • Fixed: A problem with the timing of message capsule reports.
  • Fixed: On rare occasions, a passenger could be assigned the wrong portrait.
  • Fixed: Food consumption rate in the carriage console manual was incorrect.
  • Fixed: Message capsules cannot be opened anywhere but the middle section of the cabin.
  • Fixed: Carriage numbers on order cards for passenger and cargo transfers will be disabled for carriages that are full.
  • Tweak: The passenger dossier now closes automatically after completing a passenger transfer.
  • Tweak: Passenger dots on projection wheels are now slightly closer to centre.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

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