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Messages - Shanor

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1
Deadnaut / Balance question\suggesion
« on: January 07, 2015, 06:01:12 AM »
According to latest patchnote
Quote
Balance: Reduced the attack range on sentinels and made them slightly slower and weaker.
Is this really necessary? I mean, yes, sentinels are tough, but totally beatable. In fact, it will be really nice if devs boost resists or increase count of some threats (most important - weak and fast melee ones) because some missions  way too easy.

2
Deadnaut / Re: Any chance of GOG release?
« on: January 06, 2015, 04:45:21 PM »
Looking forward for the news, thank you for response.

3
Deadnaut / Any chance of GOG release?
« on: January 04, 2015, 10:33:13 PM »
Is there any chance Deadnaut will be released on GOG?

4
Deadnaut / Re: Sentinels
« on: January 03, 2015, 11:04:45 AM »
Sentinels are biggest threat in the game in my opinion.  They too often stands in big almost empty room, on side where i cannot detect\see them, far from reach of the scanner, but they clearly see my crew.

5
Technical support / Re: General bugs list
« on: January 03, 2015, 10:55:48 AM »
Just to keep issues in one place:

Seems like there is a little issue with custom portraits - if you import same portrait twice for different deadnauts and then assign different one, in game for all 5 deadnauts will be assigned two or three different portraits. If you reimport portrait again - everything fine.

P.S.
Sorry for english.

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