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Topics - Logan

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16
Fear Equation / [1.1.0] Nightmare Pack #1
« on: December 16, 2015, 03:01:42 PM »


Fear Equation has just been patched to v1.1.0!

This update marks our first Nightmare Pack, featuring five completely new terrors for you to protect your passengers from:
  • Old Daisy: She died cold and alone. She won’t be forgotten again.
  • Infected: Control the contagion or injuries will spread through the train.
  • Rewind: Can revert structures to a previous state - and may also completely cure passengers.
  • The Carnival: The circus is in town... whether you like it or not.
  • Pods: They seem harmless enough, but they really get under the skin.
We've also added the ability for players to change key bindings for the important inputs in the game, including time acceleration and movement. v1.1.0 also contains a number of tweaks, fixes and improvements that should make venturing into the fog all the more pleasurable.

We'll, as pleasurable as menacing, post-apocalyptic weather can get.

Here is the complete changelog for v1.1.0:
  • Added: Five new nightmares: Old Daisy, Infected, Rewind, The Carnival and Pods.
  • Added: Key rebinding. It is now possible to reconfigure the keys for time acceleration, cabin area jumping and movement via the main menu options.
  • Fixed: Additional checks to make sure the player wakes up at the start of the day.
  • Fixed: A font issue with the calendar on certain system configurations.
  • Fixed: Passengers were not being assigned their portraits on game load.
  • Fixed: Sometimes the jump shortcuts would fail to work correctly.
  • Fixed: Healed injuries not being saved correctly.
  • Fixed: Text overflow issue with recent missions on the computer.
  • Fixed: Unread radio broadcasts being reported incorrectly.
  • Fixed: Some fears not responding to carriage attack pulses. This was purely a visual issue.
  • Tweak: Jump shortcuts for carriage control and the computer now "zoom" you into these stations automatically.
  • Balance: Structural upgrades now prevent the train from being destroyed if it is at a complete stop during a military attack.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

17
Patch note archive / [1.0.1a] Update notes
« on: December 14, 2015, 11:19:57 AM »
Update: A hotfix is out, 1.0.1a. It fixes the following issue:

  • Fixed: Hail Mary runs would not complete correctly.


Greetings brave engineers! We've just released a small update for Fear Equation, bringing the game to version 1.0.1.

The focus of this patch is to address a number of important issues affecting the original release.

Here's the full list of changes in v1.0.1:
  • Fixed: Certain modifiers from VIPs were not being applied correctly.
  • Fixed: Extra checks to make sure the player wakes up at the start of the day.
  • Fixed: A number of issues that made it possible to get stuck during the tutorial.
  • Fixed: Location reports would not appear the first time a location was selected in LOC mode.
  • Fixed: In some cases, fuel was not being distributed properly during world generation.
  • Fixed: A lock-up bug when a Hail Mary run ended with no passengers returning.
  • Fixed: Time acceleration sound effect would continue playing after normal time resumed.
  • Fixed: Passenger life sign LEDs were not updating properly during a Hail Mary run.
  • Tweak: Miscellaneous changes to the tutorial to make it easier to follow.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

18
Post Archive / Download the Fear Equation Technical Demo [Update #2]
« on: December 07, 2015, 12:46:11 PM »
UPDATE #2: The full game is now available directly from us! Thanks to everyone who helped with the technical demo - your feedback was invaluable.

Please visit the main Fear Equation website for purchasing information.



UPDATE #1: We've uploaded a new build, 200, for the Windows tech demo (with Mac and Linux on their way).

Mac and Linux are up now too.



Hey folks, we're happy to announce the immediate availability of the Fear Equation technical demo.

The focus of this release is to get the game running on as many different hardware configurations as possible. We'd also appreciate a run-down of your computer's specifications, either through DXDiag or the Apple System Profiler / About this Mac. Alternatively, if you're familiar with your hardware, you can just list the following:

CPU, video card, amount of RAM, operating system and version (including service packs) and display resolution.

Here are the links for Windows, Mac OS X and Linux:

- LINKS REMOVED -

The technical demo has several limitations compared to the final game:
  • The game will end after 14 in-game days.
  • Four types of fears out of a much larger pool.
  • Saving and loading is disabled.
  • Limited number of carriage dispute types.
  • Limited custom engineer creation, with most modifiers locked.
  • All standard engineer templates locked, with the exception of the Provisional Technician (tutorial).
Finally, we urge you to post any technical feedback or problems you have in the dedicated forum. If you'd like to contact us directly, email logan@screwflystudios.com for technical queries, and contact@screwflystudios.com with general questions.

Whether you run into problems, or the game runs fine -- let us know either way!



CHANGES: BUILD 200
  • The Hail Mary option now has an accompanying cinematic.
  • Linux: Fixed an issue that prevent the game from starting.
  • It is now possible to "zoom" in on the mission computer and carriage control station by press W / Up while facing them.
  • A warning is now presented if you attempt to start a scavenging mission without assigning orders to all passengers on the mission.
  • Related to the above -- if the warning is ignored and the mission started anyway, passengers without orders will be given a basic (and almost certainly sub-optimal) order.
  • Balance tweaks to the rate at which fog density increases.
  • Modifiers provided by VIP passengers are now clearly marked in the modifier card bundle on the shelf near the sink.
  • Increased the speed of time acceleration during the work phase by roughly 3x.
  • Addresses some issues with cancelling fear attack cinematics.
  • After a Hail Mary run, if fuel was found and the train's tank is empty, the train will engage the throttle to idle power automatically.
  • Environment effects added when a passenger disappears from a carriage due to a lack of power.
  • The lottery card is now populated automatically with the previous day's winners (if they're still alive).
  • Reduced build size by ~10%.
  • Miscellaneous bug fixes and tweaks.

KNOWN ISSUES: BUILD 200
  • Timing bugs with missions and orders in new games started after abandoning or losing a previous one. As a workaround, please exit the game entirely and restart it
  • Graphics issues on systems without discrete graphics (no NVIDIA or AMD GPU).
  • Notebook users with combined Intel and NVIDIA/AMD graphics chips should make sure the game is running on the latter high performance hardware. Note this is a common problem with Unity-based titles.

19
Deadnaut / [1.3.0] Update notes
« on: November 05, 2015, 11:29:47 AM »
Hello Deadnaut fans, good news -- we've updated the game to version 1.3.0! Along with unlockable campaigns and difficulty settings, we've taken the opportunity to fix some dastardly bugs from 1.2.3.

All changes in v1.3.0 can be found below:
  • Added: Five unlockable campaigns and campaign selection. As of 1.3.0, you can now unlock each campaign type you complete successfully, allowing you to play it at your leisure. In addition, you'll be awarded a rating out of four for each campaign type, based on the difficulty level it was finished on.
  • Added: Four difficulty settings: Easy, Normal, Hard and Extreme. Easy is perfect for learning Deadnaut's ropes without being bombarded by the trickier aspects of the game by significantly reducing Sentinel damage and disabling environmental damage. Hard represents the game's difficulty pre-1.3.0, while Extreme poses a huge challenge for even the most proficient commanders. Normal, Hard and Extreme also provide the player with a small Knowledge bonus. Steam users: Please note you cannot earn achievements in Easy mode!
  • Added: Two new Steam achievements: "Master Of Unlocking" and "Lieutenant Ripley's Believe It Or Not".
  • Balance: Increased the damage bonus applied to fielded enemies.
  • Fixed: Shields should now be correctly reapplied between missions.
  • Fixed: Holographic projector strength now scales correctly with better versions.
  • Fixed: Various issues with blast weapon damage. The net result is that they are far more effective.
  • Fixed: In rare cases, enemies in the Horror campaign with blast weapons would spam such attacks.
  • Fixed: An issue with statistics tracking not working correctly after winning a series of games in the same session.
  • Fixed: The communications text area should no longer break after long sessions.
  • Fixed: The structural damage alarm is properly squelched outside of missions.
  • Fixed: Deadnauts teleported by portals should now respect collision.
  • Fixed: Deadnauts chasing teleported horrors through collision.
  • Tweak: Game assemblies are now built with the latest version of the Mono compiler.
It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

Code: [Select]
mono DeadnautUpdateMacXXX.exe
Where "XXX" is the number of the update. The program should then run and patch the required files.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

20
Patch note archive / [1.2.3] Update notes
« on: January 06, 2015, 12:08:11 PM »
An update for Deadnaut is now available, bringing the game to version 1.2.3. This patch contains a few fixes for the game, along with the Linux release!

All changes in v1.2.3 can be found below:
  • Added: The game is now available on Linux! While preliminary testing indicates Deadnaut should run on a number of popular distributions, we can only officially support Ubuntu 12.04 or later, running vendor-supplied 3D drivers.
  • Added: Text boxes and lists can now be scrolled by holding the right mouse button and moving the mouse up and down.
  • Balance: Reduced the attack range on sentinels and made them slightly slower and weaker.
  • Fixed: A few typos in mission and alien description text.
  • Fixed: The relationship panel now handles characters with single names correctly.
  • Tweak: The vignette screen effect is now a little less pronounced.
  • Tweak: Deadnauts no longer require at least one point to advance to the next phase of character creation, though all other restrictions (selecting at least one career, for example) still apply.
It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

Code: [Select]
mono DeadnautUpdateMacXXX.exe
Where "XXX" is the number of the update. The program should then run and patch the required files.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

21
Patch note archive / [1.2.2] Update notes
« on: December 22, 2014, 03:59:55 PM »
Deadnaut has been updated to v1.2.2. This is a minor update that fixes a few issues reported by players.

Here's the full changelog:
  • Added: A help pop-up to clarify how auto-saving works and edited the "Save & exit game" button in the escape menu to read "Exit game". Note that saving functionality itself has not changed.
  • Fixed: Power controllers will now always be placed in an accessible position.
  • Fixed: A timing issue on certain Windows XP configurations that could cause the game to stop working correctly.
  • Fixed: Horror animations should no longer occur between missions.
  • Fixed: Interaction modes (pinging, projector, launchers, etc.) are now cancelled when Escape is pressed.
  • Fixed: An issue where sound effects would continue playing after exiting the game.
  • Fixed: The map help popup now refers to the correct key when explaining rotation shortcuts.
It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

Code: [Select]
mono DeadnautUpdateMacXXX.exe
Where "XXX" is the number of the update. The program should then run and patch the required files.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

22
Technical Demo Feedback / Linux demo testing
« on: December 17, 2014, 07:23:05 PM »
UPDATE: We've uploaded a new build which should fix the exit button issue, though we'd appreciate confirmation from affected users!



We've had the chance to do some limited testing on Linux, however, we'd like to gather some more technical feedback from users before we consider a full release.

To this end, we've just made available a Linux build of the demo. Here's the download link:

DOWNLOAD DEADNAUT DEMO - LINUX
135MB ZIP archive, MD5: BC4DEB8023D5F0E3F950502326959DF3

As with the Windows and OS X demos, the Linux version has the following limitations:
  • The game will automatically end after the completion of the second mission (the full version has four per campaign).
  • You are limited to a crew of three characters (down from five in the full version).
  • A cut-down selection of starting equipment and access to only low quality gear in the market.
  • Cloning is disabled.
  • Saving and loading is disabled.
  • Character generation limited to Early Career (Late Career and Wisdom are disabled), and you cannot select flaws or relationship modifiers.
  • Limited to a single campaign type.
You'll find the game manual online via the website.

Please post any feedback in this thread, rather than the official technical support board. If possible, let us know what distribution you're running the game on (and whether it works or not), as well as any information you feel is relevant (graphics drivers, hardware configuration, etc.).

23
Patch note archive / [1.2.1] Update notes
« on: December 16, 2014, 07:11:52 PM »
We've just released a minor update for Deadnaut, version 1.2.1. This patch fixes a few issues introduced in 1.2.0 and provides a number of user interface improvements requested by users.

Here is the full list of changes:
  • Added: The number 6 key now duplicates the "select / deselect all" functionality of the tilde (~) key.
  • Added: Once-off help text that makes it clear players must click on tags, rather than objects, to interact with them.
  • Fixed: Scrolling and zooming did not work properly on some systems, particularly those using a notebook trackpad.
  • Fixed: Teleporting deadnauts should no longer get stuck in places they cannot get out of.
  • Fixed: Cloning a deadnaut while the "info" mode is active on the bio screens caused them to go out of sync.
  • Fixed: Alien "wounds" descriptions were not being generated correctly, limiting their variety.
  • Tweak: Increased the size of text in many areas of the game, including character generation, the library and chat log.
It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

Code: [Select]
mono DeadnautUpdateMacXXX.exe
Where "XXX" is the number of the update. The program should then run and patch the required files.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

24
Patch note archive / [1.2.0] Update notes
« on: December 12, 2014, 12:48:26 AM »
Deadnaut's second enhancement update has been released, and brings the game to version 1.2.0. The highlight of this patch is the addition of three new pieces of equipment -- the holographic projector, gravity repulsor and trap deployer.

Each one opens new tactical options for clearing hostiles from ships; for more information, consult the notes below and the updated manual.

We've also addressed several bugs and other issues, all of which are detailed in the v1.2.0 changelog:
  • Added: Holographic projector. Best used in the hands of a detection specialist, the projector allows you to place a fake deadnaut in a nearby scouted room. The fake will attract the attention of enemies that have yet to acquire a real deadnaut and can sometimes fool less intelligent creatures already attacking you. The fake will also try to move out through the closest open door, so used strategically, you can guide enemies out of a room to make it easier to breach.
  • Added: Gravity repulsor. When operated by a deadnaut skilled in protection, the repulsor can push enemies halfway across a room (and sometimes further!), clearing the way for the rest of your crew. Smaller enemies are affected more than larger ones, so it's best used in situations where you're being swarmed by hostiles. The repulsor requires a lot of power and has a narrow cone of effect, so aim carefully!
  • Added: Trap deployer. The launcher is very effective against enemies, but it also does a number on the derelicts too. A less potent, more flexible option comes in the form of the trap deployer. Rather than dispense damage, traps apply debuffs to your enemies -- slowing them down, confusing them and making them flee. Traps will self-detonate after a short period of time, unless triggered by a close enemy. Be warned -- while you can't trigger your own traps, you can get caught in the area-of-effect!
  • Added: New chat dialogue and banter for deadnauts.
  • Added: The scanner now has sound effects.
  • Fixed: The environmental damage alarm will no longer beep for extended periods on shielded deadnauts.
  • Fixed: An error that would prevent a game-in-progress from being abandoned between missions.
  • Fixed: Deadnauts can no longer be cloned during a mission.
  • Fixed: An issue where training perks would be removed incorrectly during character creation.
  • Fixed: Certain particle effects on debuffed enemies would not appear.
  • Fixed: If you have multiple deadnauts selected, the most skilled one will always be ordered to investigate a corpse.
  • Balance: Increased the average group stability required to gain the stable formation bonus.
  • Balance: Enemies knocked into walls now take a small amount of damage based on their size.
  • Balance: Slowing effects now prevent enemies from leaping and should reduce their movement speed more consistently.
  • Tweak: Custom character names are now rendered above their portraits on the character creation screen.
It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

Code: [Select]
mono DeadnautUpdateMacXXX.exe
Where "XXX" is the number of the update. The program should then run and patch the required files.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

25
Patch note archive / [1.1.0] Update notes
« on: December 06, 2014, 09:38:08 AM »
This is our first enhancement update for Deadnaut, and brings the game to version 1.1.0. Along with some very special additions to each campaign type, we've also supplemented the variety of content you'll find in crew and ship logs.

In terms of gameplay changes, deadnauts can now gain a new buff, called "Stable formation". While under the effects of this buff, deadnauts will move faster, deal more damage and detect enemies faster. It requires the deadnauts to stick together and have high stability, but it should give you more to think about when approaching encounters.

Finally, we've boosted the benefits of catching your enemies unaware. Weapon critical effects are much more likely against enemies that haven't noticed you yet, so best to watch the market for cloaking gear and sensor equipment...

For a complete rundown of 1.1.0, check out the notes below:
  • Added: All campaign types now have one or more special features to make playing through them very... unique. Rather than reveal what these are, we'll let you discover them for yourself...
  • Added: "Stable formation" buff. Deadnauts in close proximity to each other with above average stability now move at the same speed when ordered to move together. They also gain a damage bonus when attacking the same target and detect enemies at a faster rate.
  • Added: Deadnauts now have a significantly increased chance of applying critical effects (stuns, fear, etc.) when attacking enemies that are not aware of them.
  • Added: Deadnauts with good relationships will now take the initiative and help each other in combat.
  • Added: It is now possible to extract only some Deadnauts when ending a mission. The extraction button on the MFD will let you know how many of your deadnauts will be extracted. Any deadnauts that are not in a room containing an escape hatch when the extraction button is clicked will be left to die, though they can still be cloned after the mission.
  • Added: Chat dialogue for various events including the death of characters and mission events.
  • Added: New content for crew and ship logs.
  • Fixed: It was possible for deadnauts and enemies to have excessively high rates of fire.
  • Fixed: A rare issue that could cause the fog-of-war not to appear.
  • Fixed: Right-clicking on the bio and history toggle switches now works correctly.
  • Fixed: The cause of death report on the cloning screen should no longer have an extra full stop.
  • Balance: Deadnaut rate-of-fire is now affected by their combat skill.
  • Balance: Increased the effect of the combat skill on ballistic weapon accuracy.
  • Balance: Horrors now teleport to a random room, rather than next to an artifact.
  • Tweak: Pistols now have a slightly different projectile and sound effect to rifles.
It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

Code: [Select]
mono DeadnautUpdateMac110.exe
The update program should then run and patch the required files.

[DOWNLOAD UPDATE - WINDOWS]
[DOWNLOAD UPDATE - MAC OS X]

26
Patch note archive / [v1.0.1] Hotfix
« on: December 01, 2014, 06:16:04 PM »
This hotfix addresses a few issues with the character generator in the initial release. We've also added an additional help screen for the map view that highlights the keyboard controls and explains a few of the bits and pieces in the cockpit.

Here's a complete list of changes for v1.0.1:
  • Added: A new help screen when aboard a derelict. Press F1 to toggle it on and off.
  • Fixed: Scrolling sometimes stopped working in the character creator.
  • Fixed: Parts of the simulation not pausing when the game is paused.
  • Fixed: Character portraits would sometimes disappear.
  • Balance: Shields now protect characters from damage caused by low structural integrity.
  • Tweak: Speed optimisations to portrait loading and generation.
It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

Code: [Select]
mono DeadnautUpdateMac101.exe
The update program should then run and patch the required files.

[DOWNLOAD HOTFIX - WINDOWS]
[DOWNLOAD HOTFIX - MAC OS X]

27
Technical support / MOVED: Modding
« on: November 28, 2014, 03:51:03 PM »

28
Technical Demo Feedback / Download the Deadnaut Technical Demo
« on: November 11, 2014, 05:13:12 PM »
UPDATE: With the release of the full game, we've removed the links to the technical demo as it is extremely out-of-date!



Hello everyone! We're happy to announce the immediate availability of the Deadnaut technical demo.

The focus of this release is to get the game running on as many different hardware configurations as possible. Seeing as Deadnaut will also be available for Mac OS X, we're particularly interested in results from users with systems running this platform.

We'd also appreciate a run-down of your computer's specifications, either through DXDiag or the Apple System Profiler / About this Mac. Alternatively, if you're familiar with your hardware, you can just list the following (the more the better!):

CPU, video card, amount of RAM, operating system and version (including service packs) and display resolution.

Here are the links for Windows and Mac OS X:

DOWNLOAD DEADNAUT TECHNICAL DEMO B1 - WINDOWS
120MB self-extracting 7z archive, MD5: 1D953AF0F73F68947AA2B9E9D7507CBD

DOWNLOAD DEADNAUT TECHNICAL DEMO B1 - MAC OS X
135MB ZIP archive, MD5: 3C7667F53BF4C73927BC55AD6721ADCA

Please note the technical demo, while containing a solid chunk of gameplay, is not representative of the content available in the final version. It has the following limitations:
  • The game will automatically end after the completion of the second mission (the full version has four per campaign).
  • You are limited to a crew of three characters (down from five in the full version).
  • A cut-down selection of starting equipment and access to only low quality gear in the market.
  • Cloning is disabled.
  • Saving and loading is disabled.
  • Character generation limited to Early Career (Late Career and Wisdom are disabled), and you cannot select flaws or relationship modifiers.
  • Limited to a single campaign type.
That said, we have included the draft manual for the full game with the download, which we highly recommend you read!

Finally, we urge you to post any technical feedback or problems you have in the dedicated forum. If you'd like to contact us directly, email logan@screwflystudios.com for technical queries, and contact@screwflystudios.com with general questions.

Whether you run into problems, or the game runs fine -- let us know either way!

29
Technical support / [Unofficial] Running Zafehouse: Diaries on Linux
« on: August 19, 2014, 01:21:31 PM »
Important: Running Zafehouse: Diaries on operating systems other than those listed on the official website is unsupported by Screwfly Studios. We cannot provide technical help or troubleshooting.

Now, with that disclaimer out of the way, it turns out some enterprising players have managed to get Zafehouse: Diaries running on Linux through Wine. ZD was never designed to be run on operating systems other than Windows XP, Vista and 7, so expect to go through some hoops to get it going.

Everything you need to know can be found on the Wine app database page below:

https://appdb.winehq.org/objectManager.php?sClass=version&iId=28390

Note that it's the GOG version used here, but theoretically the process should be the same or similar with other distributions.

Again, we must stress that we can't provide support for users running the game on Linux. If you do manage to get it working though, please post about it here, along with any tips for other curious players.

30
Zafehouse Diaries / MOVED: About loading sysyem...
« on: January 12, 2014, 12:56:41 PM »

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