Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Logan

Pages: 1 2 [3] 4 5 ... 41
Hi flyer,

We do have another update planned -- we're hoping to release it soon in fact. The reason for the delay is that the next version will include an entirely new game mode, which understandably has required a lot more attention.

Suggestions / Re: Feedback / gameplay suggestions and bugs
« on: March 14, 2016, 10:54:31 AM »
Hi flyer,

Being able to leave the computer mid-mission was actually a bug. During a mission the game is set up in such a way that using other parts of the train -- even just the throttle -- can have unintended side-effects.

Suggestions / Re: Independent trading between carriages
« on: March 02, 2016, 10:42:02 AM »
Hi yuppa,

From time to time, you'll receive a dispute canister where exactly this sort of situation occurs -- one carriage leader will ask for resources from another. You can then either side with one of the parties, or allow them to negotiate the result themselves.

Technical support / Re: FearEquation 1.6.0 on vintage Macs performs decent
« on: February 18, 2016, 10:53:36 AM »
Hey Boris, that's good to hear. Glad it's playing better for you!

Hi flyer138,

Firstly, I just wanted to mention that your GPU is below the minimum recommended specification, so we can't really provide good support for it.

That said, I have been able to fix the disappearing bars bug -- it only appears when the game is running in DirectX 9, and is actually a problem with Unity (the game engine) itself. Fortunately, I've been able to sort out a workaround for the next update.

As for the portraits -- can you try upgrading your video card drivers? According to the player log, your current drivers are from 2013! I'm not sure what Windows platform you're on, but the latest ones for your card for Windows 7 64-bit can be found here:

Fear Equation / [1.6.0] The Wanderers
« on: February 15, 2016, 01:30:25 PM »

1.6.0 has arrived and along with the usual bounty of streamlining improvements, fixes and tweaks, this update marks the debut of the mysterious and powerful Wanderers.

The Wanderers are Fearless who wish to leave the fog, but need the Engineer's help to do so. When you encounter a Wanderer, you'll have to decide what to do with them. If you let them on the train, they'll bring special abilities with them -- even more powerful than VIP modifiers.

The Wanderers' abilities come at a price, however. So, it's time to ask yourself: Just how far are you willing to go to survive the fog?

Also in this patch, we've added a number of settings to streamline the game for experienced players. These can be accessed via the new "Gameplay" options menu:
  • Page turning animations: Enabled by default.
    When disabled, all books in the game, including the carriage console notebook and manuals, will have their pages turn instantly. This can also provide a performance boost on systems with low-end CPUs.
  • Faster movement transitions: Disabled by default.
    When enabled, the crossfade effect when moving around the cabin and jumping between cabin areas will be much shorter. Turning using the keyboard is also significantly quicker.
  • Sleep immediately on time acceleration: Disabled by default.
    When enabled, pressing the time acceleration key (normally Tab) or clicking on the clock at the front of the cabin will make the player fall asleep immediately, bypassing the need to move to the bed and wait for the sleep animation to finish.
Everything included, changed and tweaked in 1.6.0 can be found below:
  • Added: The Wanderers. Wanderers are Fearless who wish to leave the fog, but need the Engineer's help to do so. Wanderers brought onto the train grant special powers... for a price.
  • Added: Gameplay options menu. This menu adds the following settings: Disable page turning animations; Faster cabin movement and Instant sleep.
  • Tweak: It is now possible to select pages in the carriage console notebook using 0-9, with "0" representing the 10th carriage. Pressing the tilde or minus key will select the overview pages.
  • Added: Ambient sounds when passengers board and alight from the train.
  • Tweak: Modifier cards provided by passengers now show which carriage that passenger is from.
  • Tweak: Normal cabin movement / turning is slightly faster.
  • Fixed: Idle passengers would sometimes not start repairs automatically.
  • Fixed: Food not being destroyed properly, causing it to reappear in loaded games.
  • Fixed: An issue with the vignette screen effect.
  • Fixed: Various issues with letterboxed resolutions resulting in visual garbage.
  • Fixed: Moving to and from the bed using the keyboard now plays the correct sound effects.
  • Fixed: Jump keys (F1-F4) being enabled when they shouldn't.
  • Fixed: Additional workarounds for the lottery phase being skipped after waking up.
  • Fixed: A workaround for duplicate disappearance reports.
  • Fixed: An issue with Twitch integration and SSL connections.
  • Fixed: Twitch integration now uses moderator names in addition to viewers.
  • Fixed: (Mac OS X) Workarounds to address visual corruption caused by the volumetric lighting effect.
  • Performance: Small optimisations to book page turning.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.


Technical support / Re: Continue Game problem
« on: February 13, 2016, 06:32:29 PM »
Hey guys,

We've fixed this issue for the next update.

Technical support / Re: Seems like the game's still supported?
« on: February 08, 2016, 05:39:30 PM »
Hi toomanynights,

We haven't released a major update for Zafehouse: Diaries since November 2013, which was v1.2.31. A very minor update was published, 1.2.31b, towards the end of 2014.

If you're seeing a number different to either of these, then you're not playing any official version we know of.

Fear Equation / [1.5.0] Nightmare Pack #4
« on: February 06, 2016, 09:31:59 AM »

Think you have the fears of the last Nightmare Pack under control? Well, now you'll have to contend with another five fresh ones in 1.5.0!

So, what's in store for your train and its passengers?
  • Witches: No matter what you do, you can't heal your wounds.
  • Buried: The train is your coffin.
  • Spirits: Fallen comrades come back to life.
  • Wasps: An experiment gone wrong.
  • Snakes: Why'd it have to be snakes?
Details for previous Nightmare Packs can be found on the forums.

1.5.0 also comes with a new loss condition: Stranded. As of this update, the train starts with just three beacons. If you use them all and run out of both passengers and fuel, it's game over. Don't worry, if you prefer the old way of doing things, a new modifier is available that provides unlimited beacons.

For users with less powerful system configurations, we've added a low-quality lighting mode, which can be set in the Graphics options. This should provide a healthy framerate boost, at the expense of visual fidelity.

We've also tweaked a few balance dials behind the scenes. The biggest change is that engine upgrades now boost the train's speed. However, damaged carriages will slow you down. To help you keep track of these bonuses and penalties, a new card with all the information you need has been added to the route plotting notepad in the front cabin.

Next up, Fearless are now much more of a threat. If you happen to experience a fear attack in the same sector as a Fearless unit, your train's defences against that attack will be halved. All the more reason to give the Fearless a wide berth...

Finally, hungry passengers will last longer before perishing and upgrades at higher tiers now require more time to complete.

For the nitty-gritty of 1.5.0, check out the full changelog:
  • Added: Five new fears: Witches, Buried, Spirits, Wasps and Snakes.
  • Added: "Stranded" loss condition. As of 1.5.0, the train starts with three signal beacons instead of an unlimited supply. Once these are expended and the train has no fuel and no passengers, the game will end in a loss. Modifiers are available for custom engineers to alter the beacon limit. This change does not affect games currently in progress.
  • Added: A card on the route plotting notepad that show the bonuses and penalties currently affecting the train's speed.
  • Added: Lighting Quality graphics option. This changes the rendering pipeline from deferred shading to deferred lighting, which results in a loss of lighting fidelity, but can substantially improve performance on low-end systems. Note that on the "Low" setting, directional occlusion is replaced with ambient occlusion.
  • Added: A detailed explanatory note regarding fear attacks now appears after the first such event. Players will find it positioned near the bed.
  • Added: Ambient noises from the first carriage can now be heard in the Engineer's cabin.
  • Added: Epilogue text is now exported when the game ends. On Windows, epilogues are stored in "My Documents\Fear Equation\Epilogues". On OS X, epilogues can be found in "Users/<USERNAME>/Documents/Fear Equation/Epilogues", where "<USERNAME>" is your OS X user name.
  • Balance: Increased the time it takes to complete upgrades at higher tiers.
  • Balance: Engine upgrades now increase the train's speed, but damaged carriages now reduce speed.
  • Balance: Fear defense effectiveness is significantly reduced when the train occupies the same sector as a Fearless unit.
  • Balance: Hungry passengers now live longer.
  • Tweak: Mission equipment -- by default, all are drawn from lottery carriages; added modifier to allow mission items to be drawn from any carriage.
  • Fixed: OpenGL platforms now use Fast Approximate Anti-Aliasing (FXAA) instead of Subpixel Morphological Anti-Aliasing (SMAA) due to ongoing rendering issues.
  • Fixed: Carriages containing passengers with a desired power setting of zero will always be set to low power when the train is refuelled after a "power out" event.
  • Fixed: Incorrect gender pronouns sometimes appearing on messages.
  • Fixed: Technology and Passenger concerns were not being calculated correctly.
  • Fixed: Cargo items not being saved correctly, resulting in items changing when loading a game.
  • Fixed: A few workarounds to try and fix sound issues on some systems.
  • Fixed: Randomly-generated passengers not having portraits assigned properly.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.


Suggestions / Re: Feedback / gameplay suggestions and bugs
« on: February 05, 2016, 05:55:59 PM »
I have to be more clear on that topic. The passengers seem to expect that you change the Lottery every day (otherwise the lottery would not meet its purpose). You could use the real randomized Lottery every day there is no scavenging mission (during transit to new locations).

We could probably make this clearer, but you can skip the lottery phase when it isn't required for a particular day and passengers will be picked at random (so a fair lottery).

When you have finally arrived at your scavenging destination I find it hard to pick your best passengers for the job to be done.

That's fair enough -- it can get trickier as the train fills up. We may look to pull out experts in some fashion. Just wanted to make sure that you're away of the projection wheel filters? You can select between factions, train skills and mission skills, which makes it much easier to see who's the best at what in each carriage.

Purges: too early, frequent and without concerns / Calm-Down-Modifier
The Calm Down modifier actually applies a hefty bonus already. Keep in mind that purges are a natural result of having carriages full of defenders. Ideally, you want your carriages to be neutral.

Suggestions / Re: Feedback / gameplay suggestions and bugs
« on: February 04, 2016, 07:19:35 PM »
Hey flyer, thanks for the feedback. And don't worry, we definitely appreciate the details!

Just wanted to check -- are you running the latest version, 1.4.0? We've addressed a few issues brought up in your post in the last few updates.

Sometimes the game skips the lottery phase.
Yep, we're aware of this issue and we're currently investigating. We did apply a fix in 1.4.0 that could make this happen, but we weren't able to replicate the problem to test. Thanks for the extra info about when it seems to happen, this will make it easier for us to zero in.

the messages are very general only concerning supplies
The radio actually has four channel you can tune to using its dial -- supplies, help, mission and resources. Mission is a special channel only active during missions so you can eavesdrop on your scavengers, but the other three provide information about their respective topics. Just left / right click on the radio dial to change channels.

to determine the location is rather cumbersome as the only available map is hard to read
We are considering a system to highlight locations of interest on the map when you hear something about them -- perhaps a note of some description -- though we haven't finalised anything at this stage.

Map / route
The map is randomly generated, though it does adhere to a number of rules so it makes sense and supplies are distributed sensibly. Of course, edge cases can occur, so sometimes you do end up with maps that are easier than others.

addition of switches as in real life train traffic
That's an interesting suggestion -- we have a few new bits and pieces still in the pipeline, but I don't think this is something we'd include.

there is a need for directives how new passengers are integrated
This comes back to making sure you have the latest update -- we made some tweaks to how new passengers affect their carriages so they're not as immediately impactful. Otherwise, it's by design that the leaders claim new passengers and given you can move people after the fact, I can't see us making any changes in this regard.

The general distribution of resources should be re-balanced.
We agree and this is an active area -- we make balances changes with every patch.

It would be helpful to add a button to the passenger file.
That's a great idea -- we're always looking for ways to streamline mechanics. I'm not sure we can fit it into the next patch, but we can look to add this in the one after.

as the lottery dialog hides some portions of the notebook with passenger information
That shouldn't be the case as of the latest patch -- the lottery card (and all other order cards) are a bit more to the right an no longer overlap the projection wheel.

In the current build you have to pick each one again and again
This shouldn't be happening -- the lottery card actually remembers the previous day's selection (dead passengers excepted). If this isn't the case then a bug might have cropped up in the last version or so. We'll take a look.

Technical support / Re: Freezing in Mac OS X version
« on: February 03, 2016, 06:05:18 PM »
Update on SMAA -- we're going to switch to FXAA on OS X.

The quality difference is very small and should address the issues it's causing here.

Technical support / Re: Freezing in Mac OS X version
« on: February 02, 2016, 11:03:06 PM »
It's possible, though we haven't had any problems with anti-aliasing on Mac previously.

The fact that it fails after running for a while (and somewhat randomly) would suggest a hardware issue -- overheating say -- which is causing data corruption on the GPU and the shader to fail. That said, if disabling SMAA fixes the problem for you, it could be the effect is misbehaving for another reason. We're still investigating at the moment.

Worse case scenario, we switch to another AA effect for OS X, the most likely candidate being FXAA.

Technical support / Re: Freezing in Mac OS X version
« on: February 02, 2016, 11:56:25 AM »
Thanks Francis -- the extra info is very helpful.

We're aware of the volumetric lighting bug -- we haven't been able to replicate it on our Mac, but it is under investigation.

Technical support / Re: Freezing in Mac OS X version
« on: February 02, 2016, 09:27:13 AM »
Hey Francis, there is indeed. You'll find it under "~/Library/Logs/Unity/" as a file called "Player.log".

I know you mentioned the freezes happen randomly, but if you're able to provide any extra details to help us reproduce the problem, it would be greatly appreciated.

Pages: 1 2 [3] 4 5 ... 41