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1
Hi Devs,

Just hoping there is a quick fix or answer for this?

Thanks!
2
Hi!

I was returning to playing deadnauts recently and I was trying to create a new character in the character creation screen but nothing happens when I click the button "Create New Character". Also, after clicking that button, I am unable to return to the main menu. I am able to browse and view the previous characters I have created but both the Create New Character and Return to Main Menu Buttons don't work after I click the Create New Character Button. Is this a recent bug?

I have already tried verifying my local game files through steam. Is there a work around for this?
3
Zafehouse Diaries / Re: Announcing Zafehouse Diaries 2!
« Last post by GlenStrickland on June 23, 2018, 09:24:14 PM »
Zafehouse Diaries is back! The cult hit from 2012 is now bigger, better and more terrifying than ever. Take control of a group of people - each with their own skills, motivations and prejudices - and try to survive the zombie apocalypse.
  • Every story is unique: Each game is procedurally generated - will your survivors work well together and complete their objectives?
  • Ordinary people, extraordinary situations: Keep your survivors happy and motivated, or they'll turn on each other.
  • All new engine: Zafehouse Diaries has been upgraded in every way. Full widescreen support, high resolution, a 3D environment and multi-platform support.
  • More of everything: Loads of new items, orders, events, occupations, dilemmas and scenarios.
  • Increased control: Equip your survivors and determine how they defend and breach locations.
We've also refined the phenq review at https://theskinnyvibes.com/phenq-reviews-and-results/ relationship system so you can have more ways to change survivor interactions. We've replaced the rumour system with redemptions - one survivor can do certain tasks to 'redeem' themselves in the eyes of another, which removes a prejudice.

At its core, Zafehouse Diaries 2 is the same strategic drama simulator as the original, but it expands on it in every way: added content, upgraded engine, more surprises, more madness.

Both the games are good but I like the latest version due to so many enhancements. Looking forward to the forthcoming version as I expect it to be bigger and better than the previous ones.
4
Bugs / Bug regarding eating and loading - Resolved-ish
« Last post by Haiken on March 04, 2018, 08:55:37 AM »
Hi! I'm playing Zafehouse Diaries on Steam and have encountered a pretty annoying bug. I've created a post on steam about it, but I thought I might bring it to attention on this forum.

The bug occurs whenever I load a previously played game. After loading, none of my survivors will eat anything, regardless of how much food I have. In the end, they all starve to death.
As long as I never exit the playthrough, everything is fine. But I'm sure you can see the disadvantages of this.

I'm playing without mods and with default settings.
I've tried reinstalling and validating.

Here's a picture where my survivors are all starving despite having Snacks and Cooking Ingredients.
http://steamcommunity.com/sharedfiles/filedetails/?id=1318448730

--Edit---
I downloaded the game on another pc, and the error does not occur there. So it must be something with my pc.
In any case, since I have found a satisfactory solution,  this thread may be considered closed.
5
Technical support / Re: Custom Portraits switching places...
« Last post by flyer138 on February 28, 2018, 10:14:46 PM »
I often experience the same behaviour: custom portraits either change around (custom passengers exchange pictures among them) or cannot be loaded at all (default picture replaces your custom one).

Here is a related error message (from output_log.txt):

[USER DATA - PORTRAITS] Decode failed, user portrait doesn't exist: *|0.0000|0.0000|0.9584|1.0000


Hope that some day something will be done about this persistent issue.
6
Deadnaut / Re: Any news?
« Last post by Cat Lady on December 12, 2017, 11:49:57 AM »
I know it is a necrotopic, but - what bugs are you referring to? I think that all/most things that would destroy experience were fixed with 1.3.1 update (which also ensured me that Screwfly are awesome and "no ordinary" devs - such relatively huge patch after so much time, directly cooperating with bug reporters on fixing issues despite just releasing new game, etc.).

Cheers,
/CatLady
7
Technical support / Custom Portraits switching places...
« Last post by Rune 54 on November 18, 2017, 05:31:35 AM »
Hi Fear equation 2.02 GOG

If I set up a custom game the custom passengers and photos work fine... when I load the save every ones pictures have changed around. Can anyone help with this?

Thanks!
8
Technical support / Re: [Unofficial] Running Zafehouse: Diaries on Linux
« Last post by runinlinux on November 16, 2017, 12:04:04 AM »
Hi, every Linux users. I have a good news! I figured out how to make this game work under Wine.
I'm using Ubuntu MATE 17.04 64bit with Wine Staging (currently version 2.20). I'm not sure, that other version are work, because the Wine devs are somehow always manage to "put back" the exact same bugs, that are already fixed years ago in older versions...Anyway...


Here is the step-by-step solution how I managed to make the game run fine:

STEP 1: First we need to install Wine Staging.
 (If you don't want Wine Staging version or you already have Wine on your system and want to use that version, than you can jump to STEP 3.)
 In Ubuntu, the Wine Staging version is not in any repository, thus you can not install it from the software centre by default, so first you have to make sure
 that Ubuntu knows where to find the Staging version.

 Open a terminal and run these commands to add Wine Staging repository, so Ubuntu will know about it, and the software updater can update it:
 
 wget -nc https://repos.wine-staging.com/wine/Release.key
 sudo apt-key add Release.key
 (This will import the key for the WIne Staging repository)

 sudo apt-add-repository 'https://dl.winehq.org/wine-builds/ubuntu/'
 (This command will add the repository to your /etc/apt/sources.list file.)

 sudo apt-get update
 sudo apt-get install --install-recommends winehq-staging
 (This will update the package cache and actually install the latest Wine Staging version to your system.)

This first step is sponsored by the official Wine installation page: https://wine-staging.com/installation.html  ;D


STEP 2: Now we have to make a fresh and clean 32bit Wine prefix. (We need 32bit to be able to install the required rdistributables without errors!)
 In the terminal run this command:
 env WINEARCH=win32 WINEPREFIX=~/.wine32 wineboot

 The last part of the command tells the name and location of the folder of this 32bit Wine prefix. In this case it will be in your Home folder, inside a folder
 named ".wine32" . (You can change it if you like to put it elsewhere.)

STEP 3: After Wine is installed, we need the latest winetricks to install the redistributables that the game needed.
 In Ubuntu, as maybe you can already figured it out, Ubuntu by default using an outdated winetricks, and because of this many of those redistributables
 simply can not be installed. (Broken links used to download installers or other changes in winetricks.)
 So, it is recommended to ALWAYS use the latest winetricks, so you need to install it manually!

 Run these commands in terminal to do that:

 sudo apt-get remove winetricks
 (Make sure you don't have other versions of winetricks on your system, so first we remove it.)
 
 wget https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks
 (Download it from Github.)

 chmod +x winetricks
 (Make it executable)

 sudo mv -v winetricks /usr/local/bin
 (Put it in the right place.)

STEP 4: Now that we have the latest Wine Staging and winetricks installed, we configure our Wine and install the redistributables using winetricks.
 
 Use your terminal to run these commands:

 env WINEARCH=win32 WINEPREFIX=~/.wine32 winecfg

 It will open up the configurator window for your 32bit Wine installation located under the folder ".wine32".
 At the application tab set your Windows version to Windows XP. Click "Apply"  and then "OK".
 The window close and now you have a 32bit Windows XP to use.

 Now we ready to install the redistributables .NET and Visual C++ with winetricks.
 In terminal:
 
 env WINEARCH=win32 WINEPREFIX=~/.wine32 winetricks

 This opens the wintricks window. It is automatically already checked "Select the default wineprefix" so just click OK.
 At the next window it should be asking for sending reports to help the winetricks devs or something like that. Do whatever you like.
 At the next window choose "Install a Windows DLL or component" then click "OK".
 Now find and select both "dotnet35SP1" and "vcrun2010" and then click "OK".
 Now winetricks will download and install .NET 3.5 SP1 and Visual C++ 2010.
 If everything goes fine the installation will successful.

 (Now, if you like it, you can try to run the game, but mostly it will pop up errors about that something still not quite fine. Something about the audio, and
  that, it will be disabled in the game. If you lucky, you can continue the game without sounds. Some people managed to play it without sound, but for
  many people the game will not work.

STEP 5: Finally we will fix that sound issue. Actually after all those steps, this one is what makes the game run fine with sounds and everything!

 Now we have to install "DirectX End-User Runtimes (June 2010)" This is basically a DirectX 9 SDK.
 DON'T USE WINETRICKS to install DirectX 9!!! We  need the offical installation package from Microsoft, and use wine to install it!
 
 Visit this page and download the package from the official MS page: https://www.microsoft.com/en-us/download/details.aspx?id=8109
 I recommend to make a new folder and download it there, because this one is a self-extracting executable and you will need to extract it.
 After the download finish, navigate to the folder where you downloaded it, and open a terminal at that location and run this command:

 env WINEARCH=win32 WINEPREFIX=~/.wine32 wine directx_Jun2010_redist.exe

 The program will ask a path where to extract the files. If you follow my advice and downloaded it into a new empty folder, you don't have to bother
 selecting folder for the extracted files, they will be extracted in place. Just click OK.
 (Or if you want select the path you like, but you have to navigate there and open a terminal in that location.)

 After extraction, we install this DirectX 9 SDK:
 Like before, in terminal:

 env WINEARCH=win32 WINEPREFIX=~/.wine32 wine DXSETUP.exe


STEP 6: Of course, we have to install the game too, into this new 32bit wineprefix, that we prepared.

 This will be simple. Just navigate to the setup file for the game, open a terminal and use the same command as before, so it will be like this:

 env WINEARCH=win32 WINEPREFIX=~/.wine32 wine setup_zafehouse_diaries.exe (Or whatever is the filename for you.)


STEP 7: PLAY THE GAME!

 This is how I start it and it works fine.
 Navigate to the folder where the game is installed, open terminal and run:

 env WINEARCH=win32 WINEPREFIX=~/.wine32 wine ZafehouseDiaries.exe

 I always run the game with this command, to make it sure, the program using the right wineprefix, because I
 have a 64bit system, and multiply Wine installations. But you can make a link, script or use your favourite method to run the game. It's up to you
 how to run the game.
 What is really important is to configure your Wine properly.
9
Released / Re: Zafehouse: The Walking Dead Spinoff
« Last post by oNeKOG on August 12, 2017, 04:42:02 PM »
I bought the game to play this mod.
Can't find it anywhere.
Can someone please share it.
Thanks in advance.
10
Off-topic Discussion / Re: Other Games
« Last post by Anolol on July 30, 2017, 06:09:52 PM »
Love Zafehouse diaries like those here, not too many games like it.
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