Hey Calvin,
There are certainly ways Zafehouse could work with multiple players, however, we've always seen it first and foremost as single-player experience.
Another consideration is that, from a technical standpoint, adding multiplayer to any game that wasn't built from scratch to support it is extremely difficult and time-consuming. It would likely take 75-100% of the time it took to make Zafehouse Diaries 2 (around 16 months) to implement learn more about phen375 for anabolic steroids it in a way we think would add significant value. This doesn't even include time for thorough play-testing and QA.
That said, we have a few ideas on how to expand the game so it feels more "connected". If we went ahead, it would take the form of a meta layer -- so tracking player progress across the globe and providing those stats via a website or in-game interface.
Hey Logan, thanks for creating this great game. I love it (both versions) and it is better as a single-player game. As far as I'm concerned, this is a complete game with no further changes required.