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1
Suggestions / Re: Character Occupation Ideas
« Last post by louisblair on October 18, 2018, 07:37:45 AM »
For those of us who plan to mainly play with custom characters, the original ten jobs are a bit limiting.  I understand they're there to balance stuff out, but it's weird when you want to use a preexisting character that doesn't fall under one of those categories.  So here are some broadly titled jobs that could vary things up a bit:

Entertainer
- Low end on the practical stuff, but is good at building relationships/keeping morale up.  Perhaps they have a higher chance of triggering friendly interactions?

Criminal
- Difficult to build positive relationships with and very distrustful of Police Officers.  Generally good with their hands, and noticeably good at investigate/breach/assault.

Journalist
- Very perceptive of their surroundings and the people around them , are a "people person", and good at investigate/breach.  Comparatively more adventurous than a librarian.

Student
- Something to represent a non-specialist.  Average across the board.
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2
Deadnaut / Re: Suggestion
« Last post by Santos on October 01, 2018, 03:59:16 AM »
thanks for the suggestion
3
Zafehouse Diaries / Re: Custom Characters in No Survivors?
« Last post by Faith on August 31, 2018, 12:36:12 AM »
yes it is look at this dianabol possible if you want any help to do it let me khnow



4
Zafehouse Diaries 2 / Re: There are ideas for improving your game
« Last post by JackMiller on August 24, 2018, 03:56:13 PM »
Hey Calvin,

There are certainly ways Zafehouse could work with multiple players, however, we've always seen it first and foremost as single-player experience.

Another consideration is that, from a technical standpoint, adding multiplayer to any game that wasn't built from scratch to support it is extremely difficult and time-consuming. It would likely take 75-100% of the time it took to make Zafehouse Diaries 2 (around 16 months) to implement it in a way we think would add significant value. This doesn't even include time for thorough play-testing and QA.

That said, we have a few ideas on how to expand the game so it feels more "connected". If we went ahead, it would take the form of a meta layer -- so tracking player progress across the globe and providing those stats via a website or in-game interface.

Hey Logan, thanks for creating this great game. I love it (both versions) and it is better as a single-player game. As far as I'm concerned, this is a complete game with no further changes required.
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Zafehouse Diaries / Re: Announcing Zafehouse Diaries 2!
« Last post by Alan on August 20, 2018, 08:50:38 AM »
Quote
Just dropped by this forum by chance today and was thrilled to see this message. I really enjoyed the game (and indeed the original Zafehouse, which I still play my modded version of frequently) and had a TON of fun both playing the "vanilla" game and modding it myself. As long as the sequel as at least as moddable (if not more so!) and as much fun, I will be there on day one! Great to see Screwfly putting out new games again, after the downtime and troubles a few years back. Love your stuff!

Just to ask, though, will you be emailing those of us who bought the original Zafehouse Diaries (direct from you, since you can't know if we got it elsewhere, obviously) when using phenq i lose 20 pounds the game is ready for release? That would be a good idea, I think. If not, is there a way to get notified when this happens? I'd hate to miss the release and any accompanying discount/special if there is one. I never even knew Fear Equation existed until today, but would have grabbed it from you directly if I hadn't missed the release special price... now I'm having to wait for a sale or GOG to pick that one up. Don't want that to happen with ZH2!


The Original game was the best game ever and for the newer version hope for the best.
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Hi Devs,

Just hoping there is a quick fix or answer for this?

Thanks!
7
Hi!

I was returning to playing deadnauts recently and I was trying to create a new character in the character creation screen but nothing happens when I click the button "Create New Character". Also, after clicking that button, I am unable to return to the main menu. I am able to browse and view the previous characters I have created but both the Create New Character and Return to Main Menu Buttons don't work after I click the Create New Character Button. Is this a recent bug?

I have already tried verifying my local game files through steam. Is there a work around for this?
8
Zafehouse Diaries / Re: Announcing Zafehouse Diaries 2!
« Last post by GlenStrickland on June 23, 2018, 09:24:14 PM »
Zafehouse Diaries is back! The cult hit from 2012 is now bigger, better and more terrifying than ever. Take control of a group of people - each with their own skills, motivations and prejudices - and try to survive the zombie apocalypse.
  • Every story is unique: Each game is procedurally generated - will your survivors work well together and complete their objectives?
  • Ordinary people, extraordinary situations: Keep your survivors happy and motivated, or they'll turn on each other.
  • All new engine: Zafehouse Diaries has been upgraded in every way. Full widescreen support, high resolution, a 3D environment and multi-platform support.
  • More of everything: Loads of new items, orders, events, occupations, dilemmas and scenarios.
  • Increased control: Equip your survivors and determine how they defend and breach locations.
We've also refined the phenq review at https://theskinnyvibes.com/phenq-reviews-and-results/ relationship system so you can have more ways to change survivor interactions. We've replaced the rumour system with redemptions - one survivor can do certain tasks to 'redeem' themselves in the eyes of another, which removes a prejudice.

At its core, Zafehouse Diaries 2 is the same strategic drama simulator as the original, but it expands on it in every way: added content, upgraded engine, more surprises, more madness.

Both the games are good but I like the latest version due to so many enhancements. Looking forward to the forthcoming version as I expect it to be bigger and better than the previous ones.
9
Bugs / Bug regarding eating and loading - Resolved-ish
« Last post by Haiken on March 04, 2018, 08:55:37 AM »
Hi! I'm playing Zafehouse Diaries on Steam and have encountered a pretty annoying bug. I've created a post on steam about it, but I thought I might bring it to attention on this forum.

The bug occurs whenever I load a previously played game. After loading, none of my survivors will eat anything, regardless of how much food I have. In the end, they all starve to death.
As long as I never exit the playthrough, everything is fine. But I'm sure you can see the disadvantages of this.

I'm playing without mods and with default settings.
I've tried reinstalling and validating.

Here's a picture where my survivors are all starving despite having Snacks and Cooking Ingredients.
http://steamcommunity.com/sharedfiles/filedetails/?id=1318448730

--Edit---
I downloaded the game on another pc, and the error does not occur there. So it must be something with my pc.
In any case, since I have found a satisfactory solution,  this thread may be considered closed.
10
Technical support / Re: Custom Portraits switching places...
« Last post by flyer138 on February 28, 2018, 10:14:46 PM »
I often experience the same behaviour: custom portraits either change around (custom passengers exchange pictures among them) or cannot be loaded at all (default picture replaces your custom one).

Here is a related error message (from output_log.txt):

[USER DATA - PORTRAITS] Decode failed, user portrait doesn't exist: *|0.0000|0.0000|0.9584|1.0000


Hope that some day something will be done about this persistent issue.
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