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1
Deadnaut / Re: Any news?
« Last post by Cat Lady on December 12, 2017, 11:49:57 AM »
I know it is a necrotopic, but - what bugs are you referring to? I think that all/most things that would destroy experience were fixed with 1.3.1 update (which also ensured me that Screwfly are awesome and "no ordinary" devs - such relatively huge patch after so much time, directly cooperating with bug reporters on fixing issues despite just releasing new game, etc.).

Cheers,
/CatLady
2
Technical support / Custom Portraits switching places...
« Last post by Rune 54 on November 18, 2017, 05:31:35 AM »
Hi Fear equation 2.02 GOG

If I set up a custom game the custom passengers and photos work fine... when I load the save every ones pictures have changed around. Can anyone help with this?

Thanks!
3
Technical support / Re: [Unofficial] Running Zafehouse: Diaries on Linux
« Last post by runinlinux on November 16, 2017, 12:04:04 AM »
Hi, every Linux users. I have a good news! I figured out how to make this game work under Wine.
I'm using Ubuntu MATE 17.04 64bit with Wine Staging (currently version 2.20). I'm not sure, that other version are work, because the Wine devs are somehow always manage to "put back" the exact same bugs, that are already fixed years ago in older versions...Anyway...


Here is the step-by-step solution how I managed to make the game run fine:

STEP 1: First we need to install Wine Staging.
 (If you don't want Wine Staging version or you already have Wine on your system and want to use that version, than you can jump to STEP 3.)
 In Ubuntu, the Wine Staging version is not in any repository, thus you can not install it from the software centre by default, so first you have to make sure
 that Ubuntu knows where to find the Staging version.

 Open a terminal and run these commands to add Wine Staging repository, so Ubuntu will know about it, and the software updater can update it:
 
 wget -nc https://repos.wine-staging.com/wine/Release.key
 sudo apt-key add Release.key
 (This will import the key for the WIne Staging repository)

 sudo apt-add-repository 'https://dl.winehq.org/wine-builds/ubuntu/'
 (This command will add the repository to your /etc/apt/sources.list file.)

 sudo apt-get update
 sudo apt-get install --install-recommends winehq-staging
 (This will update the package cache and actually install the latest Wine Staging version to your system.)

This first step is sponsored by the official Wine installation page: https://wine-staging.com/installation.html  ;D


STEP 2: Now we have to make a fresh and clean 32bit Wine prefix. (We need 32bit to be able to install the required rdistributables without errors!)
 In the terminal run this command:
 env WINEARCH=win32 WINEPREFIX=~/.wine32 wineboot

 The last part of the command tells the name and location of the folder of this 32bit Wine prefix. In this case it will be in your Home folder, inside a folder
 named ".wine32" . (You can change it if you like to put it elsewhere.)

STEP 3: After Wine is installed, we need the latest winetricks to install the redistributables that the game needed.
 In Ubuntu, as maybe you can already figured it out, Ubuntu by default using an outdated winetricks, and because of this many of those redistributables
 simply can not be installed. (Broken links used to download installers or other changes in winetricks.)
 So, it is recommended to ALWAYS use the latest winetricks, so you need to install it manually!

 Run these commands in terminal to do that:

 sudo apt-get remove winetricks
 (Make sure you don't have other versions of winetricks on your system, so first we remove it.)
 
 wget https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks
 (Download it from Github.)

 chmod +x winetricks
 (Make it executable)

 sudo mv -v winetricks /usr/local/bin
 (Put it in the right place.)

STEP 4: Now that we have the latest Wine Staging and winetricks installed, we configure our Wine and install the redistributables using winetricks.
 
 Use your terminal to run these commands:

 env WINEARCH=win32 WINEPREFIX=~/.wine32 winecfg

 It will open up the configurator window for your 32bit Wine installation located under the folder ".wine32".
 At the application tab set your Windows version to Windows XP. Click "Apply"  and then "OK".
 The window close and now you have a 32bit Windows XP to use.

 Now we ready to install the redistributables .NET and Visual C++ with winetricks.
 In terminal:
 
 env WINEARCH=win32 WINEPREFIX=~/.wine32 winetricks

 This opens the wintricks window. It is automatically already checked "Select the default wineprefix" so just click OK.
 At the next window it should be asking for sending reports to help the winetricks devs or something like that. Do whatever you like.
 At the next window choose "Install a Windows DLL or component" then click "OK".
 Now find and select both "dotnet35SP1" and "vcrun2010" and then click "OK".
 Now winetricks will download and install .NET 3.5 SP1 and Visual C++ 2010.
 If everything goes fine the installation will successful.

 (Now, if you like it, you can try to run the game, but mostly it will pop up errors about that something still not quite fine. Something about the audio, and
  that, it will be disabled in the game. If you lucky, you can continue the game without sounds. Some people managed to play it without sound, but for
  many people the game will not work.

STEP 5: Finally we will fix that sound issue. Actually after all those steps, this one is what makes the game run fine with sounds and everything!

 Now we have to install "DirectX End-User Runtimes (June 2010)" This is basically a DirectX 9 SDK.
 DON'T USE WINETRICKS to install DirectX 9!!! We  need the offical installation package from Microsoft, and use wine to install it!
 
 Visit this page and download the package from the official MS page: https://www.microsoft.com/en-us/download/details.aspx?id=8109
 I recommend to make a new folder and download it there, because this one is a self-extracting executable and you will need to extract it.
 After the download finish, navigate to the folder where you downloaded it, and open a terminal at that location and run this command:

 env WINEARCH=win32 WINEPREFIX=~/.wine32 wine directx_Jun2010_redist.exe

 The program will ask a path where to extract the files. If you follow my advice and downloaded it into a new empty folder, you don't have to bother
 selecting folder for the extracted files, they will be extracted in place. Just click OK.
 (Or if you want select the path you like, but you have to navigate there and open a terminal in that location.)

 After extraction, we install this DirectX 9 SDK:
 Like before, in terminal:

 env WINEARCH=win32 WINEPREFIX=~/.wine32 wine DXSETUP.exe


STEP 6: Of course, we have to install the game too, into this new 32bit wineprefix, that we prepared.

 This will be simple. Just navigate to the setup file for the game, open a terminal and use the same command as before, so it will be like this:

 env WINEARCH=win32 WINEPREFIX=~/.wine32 wine setup_zafehouse_diaries.exe (Or whatever is the filename for you.)


STEP 7: PLAY THE GAME!

 This is how I start it and it works fine.
 Navigate to the folder where the game is installed, open terminal and run:

 env WINEARCH=win32 WINEPREFIX=~/.wine32 wine ZafehouseDiaries.exe

 I always run the game with this command, to make it sure, the program using the right wineprefix, because I
 have a 64bit system, and multiply Wine installations. But you can make a link, script or use your favourite method to run the game. It's up to you
 how to run the game.
 What is really important is to configure your Wine properly.
4
Released / Re: Zafehouse: The Walking Dead Spinoff
« Last post by oNeKOG on August 12, 2017, 04:42:02 PM »
I bought the game to play this mod.
Can't find it anywhere.
Can someone please share it.
Thanks in advance.
5
Off-topic Discussion / Re: Other Games
« Last post by Anolol on July 30, 2017, 06:09:52 PM »
Love Zafehouse diaries like those here, not too many games like it.
6
Zafehouse Diaries / Re: Thoughts on DLC
« Last post by SanfordQ on July 21, 2017, 07:16:59 PM »
I'd love some new maps.
7
Zafehouse Diaries 2 / Re: There are ideas for improving your game
« Last post by Logan on July 09, 2017, 09:12:16 AM »
Hey Calvin,

There are certainly ways Zafehouse could work with multiple players, however, we've always seen it first and foremost as single-player experience.

Another consideration is that, from a technical standpoint, adding multiplayer to any game that wasn't built from scratch to support it is extremely difficult and time-consuming. It would likely take 75-100% of the time it took to make Zafehouse Diaries 2 (around 16 months) to implement it in a way we think would add significant value. This doesn't even include time for thorough play-testing and QA.

That said, we have a few ideas on how to expand the game so it feels more "connected". If we went ahead, it would take the form of a meta layer -- so tracking player progress across the globe and providing those stats via a website or in-game interface.
8
Zafehouse Diaries 2 / There are ideas for improving your game
« Last post by Calvin on July 08, 2017, 03:13:55 AM »
It's not secret that many people like multiplayer or at least co-op in games, so, why do not you add a co-op?
For example:
In the city, two groups of survivors are controlled by two players and they decide how they will act with each other, will they go to war? Or will they help each other?
I hope that the developers read the forum and agree with my idea.

P.S.
I'am doing not for my own purposes, I am doing it to make games better and help people :)
9
Zafehouse Diaries 2 / Re: Windows 10/ cant find folder for custom images
« Last post by Logan on June 19, 2017, 04:31:05 PM »
Hi caspian2,

Can you elaborate a bit about the male / female name problem? Currently I'm not seeing any issues when I generate a new custom character -- male and female names are correctly assigned.

If you can provide steps I can follow to see the problem, I should be able to help.
10
Zafehouse Diaries 2 / Re: Windows 10/ cant find folder for custom images
« Last post by caspian2 on June 19, 2017, 01:14:42 PM »
Hi, thanks for your help. I've found it in the AppData folder yes.

Now I have a different issue though - my custom male profiles are being assigned female character names, and vice versa. Is this a bug?
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