Author Topic: Linux demo testing  (Read 8188 times)

Logan

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Linux demo testing
« on: December 17, 2014, 07:23:05 PM »
UPDATE: We've uploaded a new build which should fix the exit button issue, though we'd appreciate confirmation from affected users!



We've had the chance to do some limited testing on Linux, however, we'd like to gather some more technical feedback from users before we consider a full release.

To this end, we've just made available a Linux build of the demo. Here's the download link:

DOWNLOAD DEADNAUT DEMO - LINUX
135MB ZIP archive, MD5: BC4DEB8023D5F0E3F950502326959DF3

As with the Windows and OS X demos, the Linux version has the following limitations:
  • The game will automatically end after the completion of the second mission (the full version has four per campaign).
  • You are limited to a crew of three characters (down from five in the full version).
  • A cut-down selection of starting equipment and access to only low quality gear in the market.
  • Cloning is disabled.
  • Saving and loading is disabled.
  • Character generation limited to Early Career (Late Career and Wisdom are disabled), and you cannot select flaws or relationship modifiers.
  • Limited to a single campaign type.
You'll find the game manual online via the website.

Please post any feedback in this thread, rather than the official technical support board. If possible, let us know what distribution you're running the game on (and whether it works or not), as well as any information you feel is relevant (graphics drivers, hardware configuration, etc.).
« Last Edit: January 06, 2015, 12:48:55 PM by Logan »

Epsilon

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Re: Linux demo testing
« Reply #1 on: December 18, 2014, 03:01:18 AM »
Great that you're doing this, been playing the demo for some 30 minutes now, game is completely playable. Really get a nice Space Crusade sort of atmosphere from this game!
The minor 'nagging' issues were misdetection of screen resolution, which happens on all unity based games for me so I don't believe it's something you can fix.
The other issue was the exit game button not working, but alt-f4 does the same job.

Testing was done on Arch Linux x86_64.

psymin

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Re: Linux demo testing
« Reply #2 on: December 18, 2014, 03:46:45 AM »
So far the demo has been working great for me under Linux.

Two issues (not linux related) that I've seen are:

The spelling of civilizations is incorrect, I believe.
http://runlinux.net/deadnaut/deadnaut1.png

The keys "Z" and "C" rotate the camera, not "Z" and "X".
http://runlinux.net/deadnaut/deadnaut2.png

I'll post any actual issues I have here too, if I find any :P


By the way, thanks for the linux version!  I only play Linux games and I'll definitely be buying this when it comes out!

edgley

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Re: Linux demo testing
« Reply #3 on: December 18, 2014, 04:21:11 AM »
The spelling of civilizations is incorrect, I believe.
http://runlinux.net/deadnaut/deadnaut1.png

Depends where you are from ;) : https://en.wikipedia.org/wiki/Civilization

Thanks for the Linux demo; works fine from here so far. Very interesting concept!

Tak

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Re: Linux demo testing
« Reply #4 on: December 18, 2014, 06:13:06 AM »
Thanks for supporting Linux!
The game runs well for me here so far. (Ubuntu 14.04 x86-64, nvidia GT650M 343.22)



The minor 'nagging' issues were misdetection of screen resolution, which happens on all unity based games for me so I don't believe it's something you can fix.

There shouldn't be any known screen resolution issues with this version of Unity.  What behavior are you seeing?

Logan

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Re: Linux demo testing
« Reply #5 on: December 18, 2014, 10:48:16 AM »
Hey guys, thanks a lot for the feedback. Great to hear it's running fine!

Quote
The minor 'nagging' issues were misdetection of screen resolution, which happens on all unity based games for me so I don't believe it's something you can fix.
Yep, we're not doing anything exotic here, purely using Unity's in-built functions to retrieve the highest supported resolution. Not sure why it'd be misbehaving!

Quote
The other issue was the exit game button not working, but alt-f4 does the same job.
If anyone else is having this problem, please let us know.

« Last Edit: December 18, 2014, 10:49:47 AM by Logan »

tmtvl

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Re: Linux demo testing
« Reply #6 on: December 18, 2014, 09:30:05 PM »
No issues here, running OpenSUSE 13.2.

EDIT: Actually, it seems like only the topmost deadnaut can hack, so this might be a bug, unless that's by design.
« Last Edit: December 18, 2014, 10:27:36 PM by tmtvl »

OlliC

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Re: Linux demo testing
« Reply #7 on: December 19, 2014, 05:56:23 AM »
Archlinux (Kernel 3.17.6)
Intel i7-2600 CPU @ 3.40GHz
Nvidia GTX 660 (Driver 343.36)

Having two issues:

1. Exit Button not working
2. No Sound

I am using pulseadio with an usb soundcard. The pulseaudio control panel showed no active sound sources.

Btw: Your register/post verification questions are really annoying  ;)

Logan

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Re: Linux demo testing
« Reply #8 on: December 19, 2014, 12:28:45 PM »
Archlinux (Kernel 3.17.6)
Intel i7-2600 CPU @ 3.40GHz
Nvidia GTX 660 (Driver 343.36)

Having two issues:

1. Exit Button not working
2. No Sound

I am using pulseadio with an usb soundcard. The pulseaudio control panel showed no active sound sources.

Btw: Your register/post verification questions are really annoying  ;)

The verification questions weren't so strict a few days ago, but we had a bunch of spam posts appear recently and had to increase the difficulty a bit. Fortunately, once you've made your first post, you won't have to go through it again.

For the exit button not working, I've uploaded a new build at the same location with an attempted fix.

Regarding the no sound issue: It may be related to the game being 32-bit, but no 32-bit audio drivers are available. I don't have the best knowledge of this, however, this thread may point you in the right direction: http://board.pathea.net/index.php?topic=3545.0

Logan

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Re: Linux demo testing
« Reply #9 on: December 19, 2014, 12:30:54 PM »
No issues here, running OpenSUSE 13.2.

EDIT: Actually, it seems like only the topmost deadnaut can hack, so this might be a bug, unless that's by design.

A deadnaut needs a hacking tool equipped (scrambler, firewaller or decrypter) in order to access consoles. That might be it!

OlliC

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Re: Linux demo testing
« Reply #10 on: December 20, 2014, 04:07:20 AM »
Hi,

tested it again. Exit button issue is fixed now. But i still have the sound issue. It may be due to missing 32bit libraries, but i have Multilib activated on my Arch Linux and /usr/lib32 is full of libraries.

Code: [Select]
$ ldd ./Deadnaut.x86
linux-gate.so.1 (0xf772f000)
libdl.so.2 => /usr/lib32/libdl.so.2 (0xf76fd000)
libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf76e1000)
librt.so.1 => /usr/lib32/librt.so.1 (0xf76d8000)
libGLU.so.1 => /usr/lib32/libGLU.so.1 (0xf7652000)
libGL.so.1 => /usr/lib32/libGL.so.1 (0xf7537000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf7400000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf73eb000)
libXcursor.so.1 => /usr/lib32/libXcursor.so.1 (0xf73e0000)
libXrandr.so.2 => /usr/lib32/libXrandr.so.2 (0xf73d5000)
libm.so.6 => /usr/lib32/libm.so.6 (0xf7387000)
libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf736c000)
libc.so.6 => /usr/lib32/libc.so.6 (0xf71b4000)
/lib/ld-linux.so.2 (0xf7730000)
libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf70bf000)
libnvidia-tls.so.343.36 => /usr/lib32/libnvidia-tls.so.343.36 (0xf70ba000)
libnvidia-glcore.so.343.36 => /usr/lib32/libnvidia-glcore.so.343.36 (0xf4aaf000)
libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf4a88000)
libXrender.so.1 => /usr/lib32/libXrender.so.1 (0xf4a7d000)
libXfixes.so.3 => /usr/lib32/libXfixes.so.3 (0xf4a77000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf4a73000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf4a6c000)

It seems to have all needed libraries.

Edit: Strange... the first time the exit button worked. Then i installed lib32-libpulse to test if that helps with the sound and now the exit button dont work again. I even cannot exit with alt-f4 anymore and have to Ctrl-C in the terminal where i started it.

Edit: After deinstalling package lib32-libpulse the exit button is working again. Its reproducible.
« Last Edit: December 20, 2014, 04:24:03 AM by OlliC »

Logan

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Re: Linux demo testing
« Reply #11 on: December 20, 2014, 12:49:34 PM »
Thanks OlliC. That's very odd behaviour. Glad the exit button is working now.

Maybe have a look at the player log? It might contain some useful information that might point out why sound isn't working. It should be located in "~/.config/unity3d/Screwfly Studios/Deadnaut/" as "Player.log".

The other option is I can put together a x86_64 build and see if that makes a difference, but we'll see if the log turns up anything useful first.

Thanks again for helping us figure this out!

EDIT: Wasteland 2 had a similar issue (it's also built with Unity). For one user that encountered it, installing the libasound i386 packages seemed to fix the problem. Here are the specific dependencies / packages mentioned (from here):
Quote
Requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386 and dependencies.
« Last Edit: December 20, 2014, 01:00:43 PM by Logan »

OlliC

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Re: Linux demo testing
« Reply #12 on: December 21, 2014, 12:03:10 PM »
I have checked for asound and it was installed. On Arch it is in package lib32-alsa-lib.

Code: [Select]
# ls /usr/lib32/ | grep asound
libasound.so
libasound.so.2
libasound.so.2.0.0

Here is the Player.log:

Code: [Select]
Selecting FBConfig
GLX_FBCONFIG_ID=263
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 1920 x 1080 @ 60 Hz
GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152
OpenGL:
    Version:  OpenGL 4.4 [4.4.0 NVIDIA 343.36]
    Renderer: GeForce GTX 660/PCIe/SSE2
    Vendor:   NVIDIA Corporation
    VRAM:     2048 MB
    Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
Setting maxVSyncInterval to 4
GL: Detected 0 MB VRAM
Total system RAM: 7971 MiB
Initialize engine version: 4.5.5p2 (e8c16948b8cc)
FMOD failed to get number of drivers ... File not found.
 
(Filename:  Line: 239)

Begin MonoManager ReloadAssembly
Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.Windows.Forms.dll (this message is harmless)
Loading /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.Data.dll (this message is harmless)
Loading /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.Data.dll into Unity Child Domain
Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.Data.SQLite.dll (this message is harmless)
Loading /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.Data.SQLite.dll into Unity Child Domain
- Completed reload, in  0.044 seconds
Default vsync count 0
requesting resize 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.dll (this message is harmless)
Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.Xml.dll (this message is harmless)
An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.Transactions.dll (this message is harmless)
An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/System.Configuration.dll (this message is harmless)
Fallback handler could not load library /home/olli/Downloads/deadnaut/Deadnaut_Data/Mono/x86/kernel32
Fallback handler could not load library /home/olli/Downloads/deadnaut/Deadnaut_Data/Mono/x86/libkernel32.so
Fallback handler could not load library /home/olli/Downloads/deadnaut/Deadnaut_Data/Mono/x86/./kernel32
Fallback handler could not load library /home/olli/Downloads/deadnaut/Deadnaut_Data/Mono/x86/./libkernel32.so
Fallback handler could not load library /home/olli/Downloads/deadnaut/Deadnaut_Data/Mono/x86/kernel32
Fallback handler could not load library /home/olli/Downloads/deadnaut/Deadnaut_Data/Mono/x86/libkernel32
Fallback handler could not load library /home/olli/Downloads/deadnaut/Deadnaut_Data/Mono/x86/libkernel32.so
Fallback handler could not load library /home/olli/Downloads/deadnaut/Deadnaut_Data/Mono/x86/./libkernel32
Fallback handler could not load library /home/olli/Downloads/deadnaut/Deadnaut_Data/Mono/x86/./libkernel32.so
Fallback handler could not load library /home/olli/Downloads/deadnaut/Deadnaut_Data/Mono/x86/libkernel32
Changing real window size to 1918 x 1015
Ignoring window size change to 1918x1015 : waiting for fullscreen at 1920x1080
RTM: actions initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: cultures initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: characteristics initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Changing real window size to 1918 x 1015
Changing real window size to 1920 x 1016
Ignoring window size change to 1920x1016 : waiting for fullscreen at 1920x1080
Changing real window size to 1920 x 1080
Ignoring window size change to 1920x1080 : waiting for fullscreen at 1920x1080
RTM: artifact properties initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

An invalid object handle was used.
 
(Filename:  Line: 311)

Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/Boo.Lang.dll (this message is harmless)
An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

RTM: artifact components initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

requesting resize 1920 x 1080
requesting fullscreen 1920 x 1080 at 60 Hz
Desktop is 1920 x 1080 @ 60 Hz
RTM: artifacts initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: back stories initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: agents initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: chatter initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: partitions initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: locations initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: sectors initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: domains initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: campaigns initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: words initialised
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RTM: roster loaded
 
(Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: /home/olli/Downloads/deadnaut/Deadnaut_Data/Managed/Mono.Security.dll (this message is harmless)
An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

An invalid object handle was used.
 
(Filename:  Line: 311)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 18506.
Total: 18.224001 ms (FindLiveObjects: 0.933000 ms CreateObjectMapping: 0.116000 ms MarkObjects: 17.017000 ms  DeleteObjects: 0.071000 ms)

Logan

  • Developer
  • Survivor
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Re: Linux demo testing
« Reply #13 on: December 22, 2014, 01:02:09 AM »
Hmm... unfortunately the log didn't reveal anything that might have gone awry. Thanks though OlliC for persisting with it.

I'm not sure what the issue could be at this point -- I'm a little out of my depth in terms of Linux troubleshooting. Unity itself is only officially supported on Ubuntu 10.10 and higher, so we might have to err on the side of caution and limit ourselves to this as a supported distribution. Though it appears it runs fine on a number of configurations.

We'll continue to investigate the sound issue -- which I think might be configuration-based, as Epsilon is also running Arch Linux and does have sound -- but I'm out of ideas at this stage. If anyone comes across a solution, please don't hesitate to post it!

Tak

  • Survivor
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Re: Linux demo testing
« Reply #14 on: December 22, 2014, 10:23:22 PM »
Code: [Select]
FMOD failed to get number of drivers ... File not found.

That seems fairly suggestive.
You could try posting an strace log of a session that runs to the main menu and exits:
Code: [Select]
strace -odeadnaut.log ./Deadnaut.x86

 

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