Author Topic: [2.0.1] New Game Mode - Blockade  (Read 2930 times)


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[2.0.1] New Game Mode - Blockade
« on: March 15, 2016, 07:50:51 PM »

Update: We've released a hotfix, 2.0.1, to address some important issues:
  • Fixed: (Salvation) Investigating a wanderer would cause the game to stop working correctly.
  • Fixed: (Blockade) An issue with Blockade victory that could cause the game to stop working correctly.
  • Fixed: (Blockade) Enemies getting stuck after a successful negotiation attempt.
  • Fixed: (Blockade) A few issues with weapons not firing when they should during Blockade resolution.
  • Fixed: (Blockade) The alarm sound continuing to play after a military defeat.
  • Fixed: Screen flash effect not working on systems running DirectX 9.

Yes, you read that right! Fear Equation just hit the big 2.0.0. Why the jump from 1.6.0? Well, Fear Equation has received its meatiest update ever -- an entirely new game mode called "Blockade"!

In this scenario, the military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. But be quick and efficient: if you lose someone, you can't replace them - and in a few weeks, the military will bomb the region.
  • Take charge of a single carriage and 15 military deserters
  • Upgrade the train's weapons and take out the roaming military forces
  • Watch combat unfold in real-time via a new mode on the mission computer
  • Discover secret military documents that provide special bonuses
  • Manage damage to subsystems and prioritise repairs
  • And more...
Please note we're still fine-tuning this experimental mode, so expect a balance / bug fix patch or two down the road! We also highly recommend only experienced players tackle Blockade -- a strong familiarity with the fundamentals of the game is required to master the scenario.

Regarding custom games: Firstly, custom passengers are not shared between game modes. Secondly, you cannot create custom Engineers for the Blockade scenario. Finally, the selection of occupations differs between modes, with Blockade restricted to a small pool of more combat-focused careers.

For all the changes in 2.0.0, check out the changelog below:
  • Added: New game mode - Blockade. The military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. Note that the original game mode is now called "Salvation".
  • Tweak: Pressing the time acceleration key while in the rear section of the train during the guard phase will automatically put the player into bed.
  • Tweak: Slightly increased the speed of the "falling asleep" animation.
  • Tweak: The player ID card and modifier bundle have been moved to the carriage console.
  • Tweak: The dream log and lottery card are now hidden for carriages containing no passengers.
  • Fixed: (Windows) Reverted volumetric lighting quality to pre-1.6.0 levels.
  • Fixed: Potential issues with holding the carriage console notebook and attempting actions such as moving or accelerating time.
  • Fixed: "NaN" appearing in the loading text during startup.
  • Fixed: The graphics options menu is no longer cut-off on non-16:10 resolutions.
  • Fixed: Map generation elements not being cleaned-up properly on new games.
  • Fixed: A visual issue in Direct3D 9 where UI elements would disappear.
  • Fixed: A few visual issues with map pin placement.
  • Fixed: Workarounds for erroneous damage messages involving the Rewind fear.
  • Performance: Small optimisations to light cookie textures.
  • Performance: Various optimisations to reduce memory and CPU demands.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here.

« Last Edit: March 18, 2016, 08:31:58 PM by Logan »